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It's worth noting (SASRB2)

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These require the full install of SRB2 to work? Is that supposed to mean they won't work with SRB2 Lite, and if not, why not?
 
I installed the SASRB2 demo and it works great. I hope the final version is released soon; it's way better than the normal SRB2.
 
These require the full install of SRB2 to work? Is that supposed to mean they won't work with SRB2 Lite, and if not, why not?

You're so freaking technical sometimes, cripes.

Actually, in a way, yes, you do "need" the full SRB2 for this to work. SRB2 lite will work, yes, but SASRB2 contains a few oggs here and there of new music without midi versions to back them up. (oops?)
 
Sorry, I didn't know what else you could be referring to, since as far as I know, that's the only "non-full install" there is.

Lite actually just has the Oggs removed, so that the MIDI fallbacks always get played. The support for playing Oggs is still there.
 
I don't want 2 bumb any topics, since I'm new here, I haven't been on all topics, so I just want 2 ask this: is there gonna be levels that the camera change directions like on Sonic Adventure 2?
 
meh...

Y'know, there is another SASRB2 topic that is fairly new. You could've asked there, insted of bumping this old thing from 2+ months ago ;)
 
You bumped a topic to say that you won't bump the topic you just bumped?



*head explodes*
 
And you're being rather overly assertive considering that he's the guy telling you the truth.

Chaos, stop bumping topics (Note: It's "bump", not "bumb"). Bumping topics is annoying, especially when your post is as completely irrelevant as that.

That is a warning.
 
Either way, I don't think I'll mess with camera control stuff, at least, not yet. Once some of the newer maps are farther along, maybe I'll experiment with it, but it was kind of annoying when in Sonic Adventure you'd be running along and the Camera would move somewhere and you'd end up walking off a cliff, or something.
 
Whatever you do, Blaze, please don't use that "feature" in actual practice. Everyone hated how the camera sucked so badly in SA, and the constant snapping into a spot where you didn't expect it to be was the main reason for it.
 
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