Say you create a map for a level pack with the following:
With the level pack loaded, create a Tails save slot. The map A1 will be available to Tails through the level select nonetheless. Enter the map, as intended Tails "become" Sonic. Finish the map; now the save slot is Sonic's.
EDIT:
Let...
Intangible opaque FOFs (LD 220) render black if intersected by an intangible translucent FOF (LD 221) on software renderer.
Depending on the camera angle or FOF depth, the intersection part renders black walls or totally black.
Example wad attached.
ArchPack - single player and multiplayer level pack for SRB2 v2.2.x
ArchPack is a level pack addon for SRB2 with single player and multiplayer maps, including my very first map called Misc[ellaneous] Trip released in 2008, and the grinding (and OLDC winner) Mill Citadel Zone.
List of...
Fog block (LD 202) now blocks the sight of enemies. I can stand in it forever the enemies won't notice me.
Fog block didn't use to block enemies' sight in old versions, such as 2.1.
The bug can be a interesting feature if it could be "controllable" with a flag, such as "block enemies".
Hi,
I'm trying to get Linedef type 425, Change Object State, to work with SRB2 2.1 but it seems the linedef doesn't affect the character at all.
I uploaded a new version of the example wad following the instructions on the relevant article (https://wiki.srb2.org/wiki/Linedef_type_425). You can...
ArchPack - single player and multiplayer level pack for SRB2 v2.1.16
version 2.1 stable - 2.1 Port
G+ Media Collection: https://plus.google.com/collection/0VJjQB
ArchPack is a level pack addon for SRB2 with single player and multiplayer maps, including my very first map called...
Hi,
I'm implementing some unlockables in my level pack. That's the idea: when the player loads up my level pack, all vanilla maps are kept "hidden" until he beats my pack at least once, then he can play them by accessing Secrets > LOCK-ON.
This is the MAINCFG:
MAINCFG CATEGORY
CustomVersion =...
Bug is critical. Level editing. FOF plane Movement.
The Linedef Type 52, Continuously Falling Sector, uses wrong heights for ending point of the falling FOF.
SRB2Wiki:
http://wiki.srb2.org/wiki/Linedef_Type_52#Setup
But it's not the way how the falling FOF is working now. The FOF's ceiling...
It's simple. Player breaks a spin bust block and then the water rises flooding the room. I said it would be simple. But I couldn't get it to work.
Wiki says (Linedef Type 255):
Even following the wiki, something isn't working. Check my sample:
Sample: download (fixed)
EDIT: As I had...
Bug is critical. Level editing. Pushers and Water FOF.
Player isn't affected by water current if fallen through no-current water FOF and then falls into a water FOF with current.
This bug can be a serious problem if you're intending to create a cascade that ends in a river with current. Player...
Bug is critical. Player damage issue. Change object state.
Player can't get hurt or collect ring if changed into spin state and got damage afterwards. Confirmed in SRB2TR r7215.
How to reproduce it:
Player is changed into spin state by Linedef Type 425 - Change Object State;
1 tic...
Hi,
I have a bunch of custom commands that help me a lot which are written in a txt file (for level design, server management, camera and stuff). Every time I start up SRB2, they are loaded via autoexec.cfg or through EXEC command.
Now, I want to share some of my scripts through a wad file. I...
Bug is not critical. Polyobjects.
This is a very old glitch I had discovered in Arid Canyon Zone Act 1 in the first days of SRB2ME era.
Watch my video, tell me what you think about it: http://www.youtube.com/watch?v=FD64ItKXREM
(yes, it's a yet another weird bug found by Ezer'Arch)
I have some questions tha bug me about EXE mods and the next official release. We have some EXE mods that have interesting features which could be very well included in next official release, specially level design ones.
For instance, XSR2 has some especial linedef executors (like, Launch...
This is simple, but I failed to find out a solution by myself.
That's the setup that I'm looking for: I want to execute linedef type "A" when one or more players enter a sector (anywhere in the sector). And, when all players leave the sector, linedef type "A" is turned off, or execute linedef...
...position issue.
I didn't know that SRB2 had started a new and cheaper space program: Linedef Type 400, Set Tagged Sector's Floor Height/Texture *can* lift off pushable objects.
Video: SRB2 Bug - Gargoyle lifts off
How to reproduce:
This bug isn't a rocket science to reproduce it:
1)...
This bug is not critical, rendering issue.
This is a bug that takes place mostly in cascades. I'm reporting it mostly because I worked before in 1.09.4.
A water, translucent, no sides FOF can't clip the underwater walls of a water, translucent FOF, in software render (in OpenGL, this works...
This one is a small (weird) bug:
If you, for some reason, pushes the gargoyle in mid-air, the sound 218 - sfx_statu2 is played.
How to reproduce it easily: build a pit or a lower sector with a yellow spring in it, and place a gargoyle on the higher sector. Now let the gargoyle fall into the...
This bug is not critical (o well, see EDIT2). I was making some experiences in my maps, then I discovered this:
1) Build a hole and put an intangible FOF in the hole (the blue tint is for better visualization);
2) Give the FOF an upward wind effect (linedef type 542 or 545);
3) Drop a...
This is the simpler case to reproduce:
- open a CTF map and pick up the flag;
- toss the flag against a wall that borders a death pith, so the flag will fall near the death pit border;
- flag will not return.
This is the harder one:
- open a CTF map and pick up the flag;
- toss the flag from a...
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