This is the simpler case to reproduce:
- open a CTF map and pick up the flag;
- toss the flag against a wall that borders a death pith, so the flag will fall near the death pit border;
- flag will not return.
This is the harder one:
- open a CTF map and pick up the flag;
- toss the flag from a higher place and let the flag fall exactly in a linedef where two death pit sectors meat each other;
- flag will not return.
Pics:
Workaround I adopted in my map: create a very thin intangible, invisible FOF with Return Flag sector type that spams over whole death pit. This never fails. ^_^
- open a CTF map and pick up the flag;
- toss the flag against a wall that borders a death pith, so the flag will fall near the death pit border;
- flag will not return.
This is the harder one:
- open a CTF map and pick up the flag;
- toss the flag from a higher place and let the flag fall exactly in a linedef where two death pit sectors meat each other;
- flag will not return.
Pics:
Workaround I adopted in my map: create a very thin intangible, invisible FOF with Return Flag sector type that spams over whole death pit. This never fails. ^_^
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