This bug is not critical, object position issue.
I didn't know that SRB2 had started a new and cheaper space program: Linedef Type 400, Set Tagged Sector's Floor Height/Texture *can* lift off pushable objects.
Video: SRB2 Bug - Gargoyle lifts off
How to reproduce:
This bug isn't a rocket science to reproduce it:
1) Create a sector where LD-400 will be executed;
2) Place some pushable objects in that sector;
3) Execute LD-400, the tagged sector's floor will "pop up";
4) Try to move the pushable objects away, some of them will fall off, but the last-placed* thing will actually skyrocket.
* - The last-placed thing is the map thing with the highest thing number in the said sector.
Sample wad:
http://dl.dropbox.com/u/4799936/SRB2/BugReports/LD400-Gargoyle_lifts_off.wad
I didn't know that SRB2 had started a new and cheaper space program: Linedef Type 400, Set Tagged Sector's Floor Height/Texture *can* lift off pushable objects.
Video: SRB2 Bug - Gargoyle lifts off
How to reproduce:
This bug isn't a rocket science to reproduce it:
1) Create a sector where LD-400 will be executed;
2) Place some pushable objects in that sector;
3) Execute LD-400, the tagged sector's floor will "pop up";
4) Try to move the pushable objects away, some of them will fall off, but the last-placed* thing will actually skyrocket.
* - The last-placed thing is the map thing with the highest thing number in the said sector.
Sample wad:
http://dl.dropbox.com/u/4799936/SRB2/BugReports/LD400-Gargoyle_lifts_off.wad
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