I have some questions tha bug me about EXE mods and the next official release. We have some EXE mods that have interesting features which could be very well included in next official release, specially level design ones.
For instance, XSR2 has some especial linedef executors (like, Launch Player and Damage Object) and console commands (like, NOTARGET) that could be considered. Other good example is SRB2Morphed and its non-trivial object editing features. There are 28 special actions in total; naming them all and explaining the benefits would be kinda time-consuming.
I would like to know if devs are planning on including some features from EXE Mods. I wouldn't ignore them specially considering that such features are fully working.
Who knows this might start a good discussion.
For instance, XSR2 has some especial linedef executors (like, Launch Player and Damage Object) and console commands (like, NOTARGET) that could be considered. Other good example is SRB2Morphed and its non-trivial object editing features. There are 28 special actions in total; naming them all and explaining the benefits would be kinda time-consuming.
I would like to know if devs are planning on including some features from EXE Mods. I wouldn't ignore them specially considering that such features are fully working.
Who knows this might start a good discussion.
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