This bug is not critical, rendering issue.
This is a bug that takes place mostly in cascades. I'm reporting it mostly because I worked before in 1.09.4.
A water, translucent, no sides FOF can't clip the underwater walls of a water, translucent FOF, in software render (in OpenGL, this works fairly okay). Interestingly in SRB2v1.09.4, this setup worked quite fine (see pictures).
Since no-sides FOFs require less CPU power to render it, we could take benefit of it if this bug was fixed (i.e. less lag), specially if we consider the 2.0.6 levels are way more complex than 1.09.4's.
Workaround: replace no-sides water FOF (linedef type 123) with normal water FOF (linedef type 121), and the clipping will work.
Sample wads:
- http://dl.dropbox.com/u/4799936/SRB2/BugReports/WaterFOF_v206.wad
- http://dl.dropbox.com/u/4799936/SRB2/BugReports/WaterFOF_v1094.wad (requires SRB2 1.09.4)
This is a bug that takes place mostly in cascades. I'm reporting it mostly because I worked before in 1.09.4.
A water, translucent, no sides FOF can't clip the underwater walls of a water, translucent FOF, in software render (in OpenGL, this works fairly okay). Interestingly in SRB2v1.09.4, this setup worked quite fine (see pictures).
Since no-sides FOFs require less CPU power to render it, we could take benefit of it if this bug was fixed (i.e. less lag), specially if we consider the 2.0.6 levels are way more complex than 1.09.4's.
Workaround: replace no-sides water FOF (linedef type 123) with normal water FOF (linedef type 121), and the clipping will work.
Sample wads:
- http://dl.dropbox.com/u/4799936/SRB2/BugReports/WaterFOF_v206.wad
- http://dl.dropbox.com/u/4799936/SRB2/BugReports/WaterFOF_v1094.wad (requires SRB2 1.09.4)
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