Fixed Gargoyle still plays sfx_statu2 if pushed in mid-air

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Ezer'Arch

ArchPack 2.5 is on the way
This one is a small (weird) bug:

If you, for some reason, pushes the gargoyle in mid-air, the sound 218 - sfx_statu2 is played.

How to reproduce it easily: build a pit or a lower sector with a yellow spring in it, and place a gargoyle on the higher sector. Now let the gargoyle fall into the spring. While in mid-air, try to push or thok against the gargoyle in mid-air, you'll hear the sound. I didn't try it in other situations where the gargoyle might be floating (upward wind or no gravity).
 
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