Search results for query: *

  1. BriGuy92

    Anyone know what's wrong with my computer?

    This has been going on for a while now, and I'm not sure what triggered it. I'm running WinXP SP2, and whenever I try to use the Add New Hardware wizard, my entire computer freezes. Like mouse stops moving, sounds gets all trippy, computer is totally unresponsive, etc. I would kinda like to know...
  2. BriGuy92

    My first level: Mushroom Castle

    Um, you do realize that the entire level is inside the castle, right? The layout matches the SMRPG level exactly.
  3. BriGuy92

    My first level: Mushroom Castle

    You know what I just realized? It would probably be a good idea to post a link to the WAD and the ogg file that I used in it. So, here you go! WAD: http://pageofstuff.googlepages.com/MushroomCastle.wad Song: http://pageofstuff.googlepages.com/AzureLake.ogg Also, the LOOPPOINT is set to about...
  4. BriGuy92

    My first level: Mushroom Castle

    Alright, I realize that this thread has been dead for a looong time, and I hope I'm not breaking the rules here, but the WAD has a teensy-weensy update that really has nothing whatsoever to do with the actual level. All that's different now it that another music track was added, mainly to make...
  5. BriGuy92

    Your First Time Seeing SRB2

    I found SRB2 via Acmlm's Board. There was a topic about free downloadable games, and I was all excited because we had finally gotten DSL, so now I could actually download stuff! I checked out the topic, and found that someone had posted a link to a Sonic fangame. I was thinking it would be some...
  6. BriGuy92

    Dash's World: Moving to releases/massive update

    A coop level is a single-player level.
  7. BriGuy92

    Is OpenGL supposed to be that... terrible?

    I've tried SRB2's OpenGL mode, but it doesn't seem to be all that great, like everyone makes it out to be. All it ever does, at least on my computer, is give the game crazy lag (and I mean the type of lag you get when a 56k user joins a netgame) and the entire game takes on a bluish tint. It...
  8. BriGuy92

    Dash's World: Moving to releases/massive update

    I want to try this out, but I don't use OpenGL. It simply doesn't work on my computer/gfx card. How much will I be missing if I use Software?
  9. BriGuy92

    mt_hmns v.2

    Wow, this is now cooler than it was before! The new rooms are nice, and the new IMAX texture is definitely better than the old one. Special ring placement didn't seem... to bad, but I'm not an expert, so I can't really tell you for sure. I agree with awsgames on the music, try a custom song...
  10. BriGuy92

    mt_hmns alpha.

    I noticed something kinda weird in this map. I was running along and up against the IMAX screen, and I simply got stuck. As in my character would not move. At all. No, it was not lag, I was not online. Like I said, it happened as I was running against the screen, right around the center of the...
  11. BriGuy92

    digital highway

    This level really needs work. First of all, the textures need to be included in the WAD. Otherwise, all you get is a bunch of redwall, as seen here: http://pageofstuff.googlepages.com/srb2002.png Also, it has too many enemies in a concentrated area, and the music and name have not been changed...
  12. BriGuy92

    New mt map - "River Cliffs"

    A level pack wouldn't be bad, you could find out where the river goes! Also, a current can be accomplished with a special type of FOF. It's pretty neat, actually.
  13. BriGuy92

    mt _UNDERGROUND TUNNEL battle

    This actually isn't that bad of a level, the ring placement could use some help, though. Try spacing them out a little more, and put less Auto rings in.
  14. BriGuy92

    New mt map - "River Cliffs"

    Great level, awesome choice of music. One thing, though. I think it would spice it up a bit if you added a current to the water. I mean, it would really go with the whole "river" thing. I like the waterfall sounds, too, but is it possible to make them quieter? It got a bit obnoxious after a while.
  15. BriGuy92

    Make a wall transparent?

    No, I definitely built the barrier correctly. I'll try the "Same height as the shelf things", though.
  16. BriGuy92

    Make a wall transparent?

    Yay indeed, my friend. Yay indeed. Oh noes, though: now the "shelves" are no longer shelves! They're flat! Squished! I'm sure I'll find a way to fix it, however.
  17. BriGuy92

    Make a wall transparent?

    Never mind, I got what you all were trying to tell me, finally. I was supposed to make a FOF and set the floor and ceiling to the same height. It works now!
  18. BriGuy92

    Make a wall transparent?

    Already tried. Didn't work.
  19. BriGuy92

    Make a wall transparent?

    First off, I'll post a better picture. The grassy parts on the sides, as you probably can see, are supposed to be a kind of "shelves", you could say. Alright, I really don't quite understand what you're asking me to do. I tried making those sectors, where the grass shelves are, a FOF. The...
  20. BriGuy92

    Make a wall transparent?

    Do you mean translucent FOF as in the "Linedef action"? I already tried that, and still got a redwall. EDIT: Lemme read the wiki. I'm sure there's something in there that'll help.
Back
Top