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-   -   Resource: Badnik Pack 1 (https://mb.srb2.org/showthread.php?t=46639)

glaber 02-23-2020 04:10 PM

Resource: Badnik Pack 1
 
10 Attachment(s)
In the past, if you wanted a badnik that wasn't just one of the base game badniks, you had to make it yourself or pull it from a mod marked as reusable. But now I present the FIRST (to my knowledge) reusable Badnik pack for SRB2!

Found in this pack are the following:

Spoiler: Badniks

TGF Blue Crawla and Final Demo Blue Crawla
The basic slow enemy. A good fit for when your levels arn't going for the high detail of modern levels or you just want to use an old form of the badnik.
https://mb.srb2.org/attachment.php?a...1&d=1582472849

TGF Red Crawla and final Demo Red Crawla
The basic fast enemy. A good fit for when your levels arn't going for the high detail of modern levels or you just want to use an old form of the badnik.
https://mb.srb2.org/attachment.php?a...1&d=1582473015

TGF Drillakilla
The Basic Drillbot of Mine Maze. Mostly a Crawla Reskin but a good fit for caves and levels with a digging theme.
https://mb.srb2.org/attachment.php?a...1&d=1582473124

Neo Drilla
The Not so basic Drillbot and re-imagining of the above badnik. Its charge attack is based upon old concept art found in Final demo 1.09.4 and has been tweeked to have a delay before charging at you. This delay can be modified in the code.
https://mb.srb2.org/attachment.php?a...1&d=1582473342

Final Demo pop-up turret and Beta Turret
Basic turrets each with a different rate of fire.
https://mb.srb2.org/attachment.php?a...1&d=1582473475

Beta Egghead
Restored as much as possible to its Cacodeamon origins, Egghead had only ever appeared in Egg Rock Zone beta in fightable form, and in SRB2 Christmas demo .96 as an unused badnik. It is now ready for you to use.
https://mb.srb2.org/attachment.php?a...1&d=1582473675

Halloween Tech Ghost
This ghost is a little less than what it was in Halloween tech, but for as intended, this works just fine. The ghost is a basic floating enemy that's perfect for halloween or other spooky levels.
https://mb.srb2.org/attachment.php?a...1&d=1582473734

Final Demo Skims
A good fit for classic style water levels. Be sure to place these on top of the water as they do not relocate themselves on their own.
https://mb.srb2.org/attachment.php?a...1&d=1582473861

Final Demo Crawla Commander (in appearance only)
This version of the Bot is usefual for when you want a classic style Commander. Unlike the actual old version of the bot, this one is affected by the new 2.2 thinker that gives it the ability to dodge. Use sparingly.
https://mb.srb2.org/attachment.php?a...1&d=1582503396

Tgf Minus, Final Demo User Minus (or just User Minus), and 2.0 Minus
First seen in a 2d mine, and then again in the snow. Minuses are a good fit for the mountains, the Mines, or even the Frozen Tundra!
https://mb.srb2.org/attachment.php?a...1&d=1582510156

Final Demo SDURF
They're Stupid
They're Dumb
They're Unnamed Robo Fish from the final demo era and they come complete with adjustable jump heights. Just like their modern counterparts, all you do is set their angel to set their jump stregnth.
https://mb.srb2.org/attachment.php?a...1&d=1582511842

The Eggmobiles
Christmas demo
Based on how the boss acted in the Christmas Demo. this variant fires a missile that makes the total up sound upon impact and has "digital movement"
https://mb.srb2.org/attachment.php?a...1&d=1582514125

Final Demo Eggmobile and Egg Caliber (internal name Egg calburn)
Smover in movement and fires a normal Red missile. Comes with a spike ball varient.
https://mb.srb2.org/attachment.php?a...1&d=1582517969
2.0 Eggmobile
Bulkkier and slower to fire, this varient is what was seen in the 2.0 era

Flasher
Based on it's appearance in sonic 2, the Flasher does what the name implies, flash. But don't try to attack it when it does that as that can hurt.
Unpictured for now: Flasher, 2.0 Eggmobile

D00D64 02-23-2020 04:33 PM

It can go into releases, but I recommend making a separate file that is just the badniks to make it easier for use as a resource.

glaber 02-23-2020 04:43 PM

I had plans on including descriptions and gifs for everything included, but ran out of time before needing to haed off to work.

Goldenhog 02-23-2020 05:56 PM

Did the Egghead always take 20 hits to bring down?

glaber 02-23-2020 06:31 PM

Technically, Egghead was never officially used outside of development. The 20 hit health is based on how many hits it took to be destroyed in demo 2's engine where it was just a Cacodeamon reskin.

As a resource though you are free to change the heath to whatever you like.

Edit: Zip updated to include map free version of the wad. The 2 wads are named Example and resource Respectively.

little guy* 06-21-2020 11:26 PM

It's so odd, yet fun to mess around with old enemies


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