zoozormodernv6andXsonic
I like uno
I wonder if there is another demo coming out for christmas
noI wonder if there is another demo coming out for christmas
It's crazy how basic thz 1 is compared to thz 2 lol, you truly went beyond with this onesure, why not? though, if you mean working on the development of this project then there are quality standards--if its just an artwork for fun then, again, sure.
if there are enough art-works made for this project (for some reason?) then maybe i'd make a map that is basically like the 'collection room' from shadow generations, that sounds fun and doable with udmf's texture scaling.
ha, this was the actual reason why i made the emeralds appear in secret spots in the stages themselves--much earlier (by earlier I mean at the very start) in development, there were plans to make special stages at the form of levels similar to sonic unleashed's dlc missions--difficult challenges that reward you an emerald, it's tied to a countdown so you were supposed to keep boosting or else you'd just fail. they were unfortunately scrapped as my experience wasn't enough for something like that, nor do I really have the time to make them too.
update;
thz is now in phase 2 finally, sorry it took this long guys
im trying my best to wrap this stage up in gift wrappings this month, though my schedule is proving to be difficult to sort out...
oh, and @MidwayGem is the composer now, right now I'm just waiting to see for some progress--I did see his works and they're very good, I'm confused why he'd go out to work for this project. on a side note; im really not good with working with teams...
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This looks incredible.sure, why not? though, if you mean working on the development of this project then there are quality standards--if its just an artwork for fun then, again, sure.
if there are enough art-works made for this project (for some reason?) then maybe i'd make a map that is basically like the 'collection room' from shadow generations, that sounds fun and doable with udmf's texture scaling.
ha, this was the actual reason why i made the emeralds appear in secret spots in the stages themselves--much earlier (by earlier I mean at the very start) in development, there were plans to make special stages at the form of levels similar to sonic unleashed's dlc missions--difficult challenges that reward you an emerald, it's tied to a countdown so you were supposed to keep boosting or else you'd just fail. they were unfortunately scrapped as my experience wasn't enough for something like that, nor do I really have the time to make them too.
update;
thz is now in phase 2 finally, sorry it took this long guys
im trying my best to wrap this stage up in gift wrappings this month, though my schedule is proving to be difficult to sort out...
oh, and @MidwayGem is the composer now, right now I'm just waiting to see for some progress--I did see his works and they're very good, I'm confused why he'd go out to work for this project. on a side note; im really not good with working with teams...
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sure, why not? though, if you mean working on the development of this project then there are quality standards--if its just an artwork for fun then, again, sure.
if there are enough art-works made for this project (for some reason?) then maybe i'd make a map that is basically like the 'collection room' from shadow generations, that sounds fun and doable with udmf's texture scaling.
ha, this was the actual reason why i made the emeralds appear in secret spots in the stages themselves--much earlier (by earlier I mean at the very start) in development, there were plans to make special stages at the form of levels similar to sonic unleashed's dlc missions--difficult challenges that reward you an emerald, it's tied to a countdown so you were supposed to keep boosting or else you'd just fail. they were unfortunately scrapped as my experience wasn't enough for something like that, nor do I really have the time to make them too.
update;
thz is now in phase 2 finally, sorry it took this long guys
im trying my best to wrap this stage up in gift wrappings this month, though my schedule is proving to be difficult to sort out...
oh, and @MidwayGem is the composer now, right now I'm just waiting to see for some progress--I did see his works and they're very good, I'm confused why he'd go out to work for this project. on a side note; im really not good with working with teams...
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Holy crap how are people getting banned left and right like this?Ok, thanks!
right? I was looking at earlier posts, from last tuesday i think, and he posted here. I thought “why is he banned?”Holy crap how are people getting banned left and right like this?
Discord perhaps? I mean, your MB account might of gets linked towards your Discord account on the SRB2 OS. So if a user gets banned on Discord, then you might get banned on the MB. It makes sense because I've seen people breaking a rule on Discord and getting banned across both platforms.Holy crap how are people getting banned left and right like this?
Nice!hey guys, went out of the message board for about uhhh 10 days and its december now merry christmas everyone
sorry i disapeared again but news is that i have a pc now instead of an old laptop, say goodbye to slowness and say hello to having a monitor too big for my legally blind eyes!
anyways, .14 and MSv5 does not match well, his slide and other moves are messed up thanks to outdated code--not much I can do about it except wait for MSv6's release. Hopefully, the MSv6 release would be this month like MotdSpork told us, maybe somewhere around movie 3's release date.
sounds fun watching the movie and playing SRB2 with v6 yeah
i really cant wait for movie 3 too its gonna be so awesome.....
anyhoo, enough words from me, here's an update;
update #449
dev on phase 2
began to draw up som redesign on the white space (basing it closer to sonadow generations, which means its a level on its own instead of just a basic hub world) + if we get at least 10 arts then ill make a gallery section of the white world
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Sadly, there has been discussion around the MS thread about a leaked DM Conversation on Discord where Spork stated his spriters suddenly went missing and that V6 is, probably, being delayed.Hopefully, the MSv6 release would be this month like MotdSpork told us, maybe somewhere around movie 3's release date.
Well he recently said he'd cut stuff to make the release date and the other stuff later.Sadly, there has been discussion around the MS thread about a leaked DM Conversation on Discord where Spork stated his spriters suddenly went missing and that V6 is, probably, being delayed.
I heard someone mentioning he said it's delayed till January of 2025, which is a good move imoSadly, there has been discussion around the MS thread about a leaked DM Conversation on Discord where Spork stated his spriters suddenly went missing and that V6 is, probably, being delayed.