Question: if the thing you like most about Modern Sonic was added to the update of the mod what would it be? To be more specific like an Attack, a Taunt, or even a simple Easter egg..
(I'm just curious tbh) :worry:
Super Sonic 2 as the replacement for Hyper
 
Question: if the thing you like most about Modern Sonic was added to the update of the mod what would it be? To be more specific like an Attack, a Taunt, or even a simple Easter egg..
(I'm just curious tbh) :worry:
(might sound dumb but) wiggle drift from unleashed
 
(might sound dumb but) wiggle drift from unleashed
A toggle between the Unwiished boost and normal boost would be cool to have.
(Although it might not be very practical for SRB2.)
I honestly would like the switch between normal boost and rocket boost from frontiers, we already know the frontier's boost is going to be heavily inspired in this mod, so why not give him the boost that literally makes them faster?
(If this does get added races are going to be a pain) :knuxsmug:
 

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I honestly would like the switch between normal boost and rocket boost from frontiers, we already know the frontier's boost is going to be heavily inspired in this mod, so why not give him the boost that literally makes them faster?
(If this does get added races are going to be a pain) :knuxsmug:
isn't rocket boost technically just boost except it lets sonic be about 1.2x faster and lets him barrel through enemies like in the other boost games? we already have ringspeed too so wouldn't he be too fast at that point...
 
isn't rocket boost technically just boost except it lets sonic be about 1.2x faster and lets him barrel through enemies like in the other boost games? we already have ringspeed too so wouldn't he be too fast at that point...
Yeah but it's Cooler (and more buffed) so
 
Question: if the thing you like most about Modern Sonic was added to the update of the mod what would it be? To be more specific like an Attack, a Taunt, or even a simple Easter egg..
(I'm just curious tbh) :worry:
the trick sounds from sonic rush AND being able to spam tricks. it'd be so funny to just run past a modern sonic and suddenly hear "OK! YEAH! ALRIGHT! OK! ALRIGHT!"
 
v6 is not getting any new additions!!! >:3

No major additions or new moves are going to be added, it is too far into development to sporadically add every new thing Sonic does. v6 is pretty much a time capsule for Sonic throughout 2005-2021, anything beyond that is out the question!!!!
Here.
I played a major part in creating that.... oops >_<

pls refer/quote to this if anybody asks similar questions
^_^

v6 changelog (summative, may be inaccurate in some areas):
Overhauled player spritesheet
Focused on being a mix of mid-2005 Uekawa and the SRB2 artstyle. GREENEYES!!!! :D
HUD Resprite + A new addition!
All HUDs have been replaced with more accurate, HQ verisons, and a new Unwiished-style HUD!
Dedicated game flair/options menu
Replaces the function of v5's commands, and expands it in some areas!
New abilities!
Modern Sonic can now execute the Sweet Spot Homing and the Humming Top!
Ringspeed
A new mechanic derived from Sonic Unleashed (X360/PS3) that increases your topspeed, acceleration, and airspeed relative to the number of rings you bank.
Combo system
Defeating enemies in succession, tricking, basically anything like an action chain will grant you score depending on the volume and length of the combo!
Many physics/velocity related adjustments
General QoL adjustments that modifies most moves to preserve velocity better, very boringggg :(
VFX Overhaul
Additive blending, smooth trails, extra details, and HQ effects all around!!!!
Drifting Overhaul
Drifting now, by default, works like it's source material, increasing your turn radius at the slight cost of some velocity. Drifting also gives boost energy when running, and slows drain when boosting. It is bound to Fire and Fire Normal, and has playstyle options. Playstyles dictate the behavior of it's execution, being Manual (press drift buttons to drift), Automatic (ala v5, turning sharply initiates a drift until you stop turning sharply), and Hybrid (both styles enabled at once).
Wallcling/Walljump overhaul
The wallcling has gotten a major rework, improving responsiveness, collision detection, and fluidity. Walljumping is overall slower, floatier, and easier to influence, this is for balance reasons, as Frame-perfect (not a final name, internally called a Firstie) walljumps exist. Like their namesake, you perform these by walljumping on the first few frames of wallclinging. These preserve 100% of your velocity before clinging, sending you off relative to a wall's angle. These are difficult to aim and control, so be thoughtful on using these!
SOOOO MANY BUGFIXES!!!
There are too many, and too niche that I can remember, just take my word that previously existing bugs are gone!

v6 is a very large, long-standing passion project that is still in development (netgame QA testing still hasn't happened!!!!), but is well worth the wait. It completely changes the mod as whole, and is meant to be the final update to the mod. Anything after this will only be patches/adjustments to existing content in the update. This update is a sendoff for some of us, so please let everyone involved take their time!

Progress is steady but slow (bcuz y'know >:3), it's crazy to think the update has been ongoing for nearly 3 YEARS and has gone through controversy, had so many people contribute, and has been an active discussion point for a longgg time :3. I'm really hoping this is the last time I need to update on things, it's pretty much just patient waiting and polish from here on. I'd show stuff but it's either heavily classified, or just too niche/uninteresting to show. There are internal release windows (some on important Sonic-related dates), so it's only a matter of time to see if they're met.

Honestly after this releases I'm probably gonna fade away and chill out, watch you guys lose it at things I've known for years, and just see what I waited for so long. Unless you guys manage to ask a question too good to ignore, this is truly (I MEAN IT :D) the last significant post I'll do. Thank you for making me a niche, somewhat known name in the community!

kaz out!!!! :3
The changelog doesn't have any note about a spin-dash or cyloop. This is the final movelist. No new additions. Sorry.
 
Question: if the thing you like most about Modern Sonic was added to the update of the mod what would it be? To be more specific like an Attack, a Taunt, or even a simple Easter egg..
(I'm just curious tbh) :worry:
I would like that an easter egg would be put in Arid Canyon's Oily parts where Modern Sonic would Slide on them like it is City Escape.
 

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