Kel said it's about to release in a few months not days or weeks. I think they have enough time.
I really feel all over the place and at fault for statements like this, so I believe it's my responsibility to make an announcement for y'all:

This is a subjective opinion on something I should've been objective about, and objectively I don't (or anyone involved) have a concrete prediction for when this done. Despite it's completeness, we still have tedious (and time consuming :3) stuff to do like getting the mod compatible for 2.2.11. Sorry for more serious tone, it's just I really made some misjudgment and mislead a LOT of you. There's not an internal release window anymore, simply just "work on it until it's done."

Please don't treat an estimation/prediction as concrete or objective, no date is ever final around here. Until we reach the point of final testing, treat the release as TBA. I will update you all once the mod reaches that point, but for now just enjoy what we have here!

Hopes to being more rational around here, kaz out!!! >w<​
 
Last edited:
That's propably the most random and out of topic post in this discussion thread, but I don't see anyone using this and I'm propably the only person that knows about this tech. When you were boosting you propably saw that sonic has a little drift animation, and it's not visual only, it makes your boost go down two times slower than normally which can be useful in moments when there's no rings or enemies that you can use to gain energy.
And you can exploit it by boosting at an angle but which will trigger the drift, it's kinda wierd t explain so just watch this video instead.
Here's my gameplay of ultra thicc GFZ, while boosting non-stop:

If the drift doesn't trigger just wiggle your camera a bit.
The only downside to this tech is the lack of visibility, having to hold two buttons to move, and the awkward camera angle.
 
That's propably the most random and out of topic post in this discussion thread, but I don't see anyone using this and I'm propably the only person that knows about this tech. When you were boosting you propably saw that sonic has a little drift animation, and it's not visual only, it makes your boost go down two times slower than normally which can be useful in moments when there's no rings or enemies that you can use to gain energy.
And you can exploit it by boosting at an angle but which will trigger the drift, it's kinda wierd t explain so just watch this video instead.
Here's my gameplay of ultra thicc GFZ, while boosting non-stop:
View attachment 116482
If the drift doesn't trigger just wiggle your camera a bit.
The only downside to this tech is the lack of visibility, having to hold two buttons to move, and the awkward camera angle.
Damn, that technique is sick! I'll use it next time I play with Modern Sonic.
Also, which map is that?
 
IMG_3880.jpeg

Damn, that technique is sick! I'll use it next time I play with Modern Sonic.
Also, which map is that?
 
How are you guys going to use the crawl ability in the level of SRB2?
 
Last edited:
(I haven't seen anyone talk about this yet, so I might as well bring it up.)

We saw that in V5 you were able to Rail Grind on Arid Canyon's kart rails, be able to switch from rail to rail, and even boost on it.

Do you think you'd be able to expand upon that in V6?

(This is mainly for saying my problems with the rail grinding, you don't have to read this.)

The rail grinding doesn't really feel like it's all that needed/intended? Especially with the way the rails are designed in Arid Canyon, boosting on rails in V5 doesn't seem like such a good idea. Feel like the boost being the same speed when running isn't so good when on rails. And I feel like you should at least keep some momentum when on rails.

My suggestion is to make the boost speed be lowered when riding on rails, and keep some momentum when on rails too. I think a rail switching animation would be a nice little extra, but again, this is a suggestion.
 
(I haven't seen anyone talk about this yet, so I might as well bring it up.)

We saw that in V5 you were able to Rail Grind on Arid Canyon's kart rails, be able to switch from rail to rail, and even boost on it.

Do you think you'd be able to expand upon that in V6?

(This is mainly for saying my problems with the rail grinding, you don't have to read this.)

The rail grinding doesn't really feel like it's all that needed/intended? Especially with the way the rails are designed in Arid Canyon, boosting on rails in V5 doesn't seem like such a good idea. Feel like the boost being the same speed when running isn't so good when on rails. And I feel like you should at least keep some momentum when on rails.

My suggestion is to make the boost speed be lowered when riding on rails, and keep some momentum when on rails too. I think a rail switching animation would be a nice little extra, but again, this is a suggestion.
I think it would be the same in V6 and not expanded upon, but I would like the momentum suggestion you gave.
 
(I haven't seen anyone talk about this yet, so I might as well bring it up.)

We saw that in V5 you were able to Rail Grind on Arid Canyon's kart rails, be able to switch from rail to rail, and even boost on it.

Do you think you'd be able to expand upon that in V6?

(This is mainly for saying my problems with the rail grinding, you don't have to read this.)

The rail grinding doesn't really feel like it's all that needed/intended? Especially with the way the rails are designed in Arid Canyon, boosting on rails in V5 doesn't seem like such a good idea. Feel like the boost being the same speed when running isn't so good when on rails. And I feel like you should at least keep some momentum when on rails.

My suggestion is to make the boost speed be lowered when riding on rails, and keep some momentum when on rails too. I think a rail switching animation would be a nice little extra, but again, this is a suggestion.
That does sound like a cool idea like imagine rail grinding on the the fences
 
That's propably the most random and out of topic post in this discussion thread, but I don't see anyone using this and I'm propably the only person that knows about this tech. When you were boosting you propably saw that sonic has a little drift animation, and it's not visual only, it makes your boost go down two times slower than normally which can be useful in moments when there's no rings or enemies that you can use to gain energy.
And you can exploit it by boosting at an angle but which will trigger the drift, it's kinda wierd t explain so just watch this video instead.
Here's my gameplay of ultra thicc GFZ, while boosting non-stop:
View attachment 116482
If the drift doesn't trigger just wiggle your camera a bit.
The only downside to this tech is the lack of visibility, having to hold two buttons to move, and the awkward camera angle.
Tbh, this is more of an exploit of the mod's flaws then an technique
Post automatically merged:

(I haven't seen anyone talk about this yet, so I might as well bring it up.)

We saw that in V5 you were able to Rail Grind on Arid Canyon's kart rails, be able to switch from rail to rail, and even boost on it.

Do you think you'd be able to expand upon that in V6?

(This is mainly for saying my problems with the rail grinding, you don't have to read this.)

The rail grinding doesn't really feel like it's all that needed/intended? Especially with the way the rails are designed in Arid Canyon, boosting on rails in V5 doesn't seem like such a good idea. Feel like the boost being the same speed when running isn't so good when on rails. And I feel like you should at least keep some momentum when on rails.

My suggestion is to make the boost speed be lowered when riding on rails, and keep some momentum when on rails too. I think a rail switching animation would be a nice little extra, but again, this is a suggestion.
SRB2 doesn't have any good grindable surfaces to make this (other than the ACZ kart rails) actually work plus this will be insanely hard to code (and prob mostly buggy in the end)
 
Last edited:

Who is viewing this thread (Total: 4, Members: 0, Guests: 4)

Back
Top