Tyson Hesse Sonic

Tyson Hesse Sonic v5.1

BlueM updated Tyson Hesse Sonic with a new update entry:

v2.0

Changelog
- Hesse Sonic has the same acceleration stats as the vanilla cast, which makes his dashmode as fast as Metal Sonic's
- Flung enemies now give points when they explode
- Dashmode flashing color removed
- Dashmode can be kept easier in the air, allowing Hesse Sonic to use diagonal springs without losing dash
-Default color is no sapphire
-Added new sprites idle and for other frames too including, jumpball sprites, and new fall frames (an overhaul of sorts.)
-Changed CSS

Read the rest of this update entry...
 
New sprites look great! My only critique is the vanilla rev sprites don't fit super well with the new jump sprites
 
I really like the new ball sprites!
but the thing is, why's you remove the normal run again? if anything, the normal non-peelout run could be similar to how modern sonic runs, as classic sonic (and hesse versions of classic versions) has been shown doing it a few times, like sonic jam (for example, sonic world), I think sonic 3D blast on saturn in special stages, in origins, sonic dash (yeah, I remember that game), and even in the sonic mania intro right before tails grabs him from running on one of those black lines.
the only other thing that's a bit odd to me is the ball sprite shape. they're shaped like spindash sprites, rather than a normal circle shape like they would be. If you do make different jumpball sprites, the ones currently used could be perfect for the levi-dash and spindash, actually. If you want an idea for new dropdash sprites, you could reference the junio concept art (as well as kind of the s1/2 concept art) where the shapes or whatever they are on the outside fully spiral to the center of the ball, and said ball is shaped a bit more like a sawblade on the outside.
 
in my honest opinion, the jump-ball sprite needs a bit of work, i believe some of the lighting that is on the spin-dash sprite has while your charging it could make it look better.
 
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