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Item API (Items.pk3 v2)

New item?

itemapiworkbench.png
 
Holy Hedgehog, I haven't posted anything here in over than half a year?!!!
Here we go then:

(also yes those are water crumbs because i reused the eating animation and was too lazy to change the sprites)
 
The water crumbs honestly look kinda like blue Chemical Plant goop to me. It's silly.
(Also fun how it goes unnamed, unlike mega mack. Otherwise called megamall...a... mega... Some utter mouthful of an improper chemical term.)
 
The water crumbs honestly look kinda like blue Chemical Plant goop to me. It's silly.
(Also fun how it goes unnamed, unlike mega mack. Otherwise called megamall...a... mega... Some utter mouthful of an improper chemical term.)
You're actually right, it does look like Chemical Plant goop.
 
Camping!



As you can see, I am working on the tent again, this time with a more spacious design!
The new shape also plays a lot better with the very limited collision hitboxes SRB2 lets you work with, which is cool.

The tent is pretty basic at the moment, but I plan to add a lot of interactions to it, such as closing the door, hanging an ACZ oil lamp to the ceiling, changing the tent's colour, and maybe more!
 
:knuxsmug:I have so many questions!Will there be fishing or any kind of fishing? Will it be possible to take a bush and make it into firewood? And finally, will crafting be upgradeable?
 
:knuxsmug:I have so many questions!Will there be fishing or any kind of fishing? Will it be possible to take a bush and make it into firewood? And finally, will crafting be upgradeable?
Fishing in not in my immediate plans, but it definitely does fall into the list of things I am interested in adding since it could be a pretty fun feature to have.

Also, the firewood seen in that video does come from bushes (even if it doesn't make much sense given their size lol). The big GFZ trees can also be choped down to get many logs at once. You can even team with another player to chop it down faster!

Overall, I have a lot of potential plans for the mod, that mostly revolve around the idea of making the world of SRB2 more interactive, notably by turning the various scenery objects into more than just decoration.

A few example ideas that may or may not get executed at some point, in no specific order:
  • Some tools, such as an axe for cutting the GFZ trees, a shovel to "dig" (without actually affecting the floor) into the floor to collect materials like rocks or some buried items, a knife to butcher the flickies, a hammer/saw/screwdriver as a requirement for using the workbench, a grapple of sort for crossing gaps, rope for climing vertically, and maybe the fishing rod you mentioned.
  • More interactions with the existing items. For instance, extinguishing the campfire with water or changing its colour using some special item, hanging an ACZ oil lamp in front of the rowboat and placing chests on the passenger seats, adding sitting sprites for vanilla characters so they can sit on the logs, and many more I can't think of right now.
  • Taming flickies to turn them into your pets or breeding them using berries, seed or something else to get a small farm as a source of meat.
  • Scavenging materials from destroyed badnick scraps, rocks or ores from digging the ground, water, goop, acid, etc. using a bucket.
  • Character-specific interactions, such as making Knuckles better at digging and treecutting, requiring Fang to craft projectiles before using his gun, giving Amy's hammer some sort of temporary effects, etc.
  • Making the crafting system a little more in-depth, by having several types or workbenches and gating some crafts behind materials or locked recipes.
  • A food spoiling system, and more food items
  • Status effects for players, such as slowing down and disabling your ability if you are hungry/thirsty, becoming wet from rain or swimming, food/water poisoning, temporary buffs from brewing berries or other items into potions, feeling hot or cold in some zones, etc.
  • Extra carry slots for special items, such as a hat or a backpack to increase the capacity of your inventory.
  • Also, using rings for something. Maybe melting them into gold to make tools or other items?
  • Polishing the UI and menus so they look more presentable
  • Adding support for items from custom zones and improving custom character compatibility.
  • I don't know, this list could probably expand endlessly as I get more ideas lol
 
Camping!

View attachment 181920

As you can see, I am working on the tent again, this time with a more spacious design!
The new shape also plays a lot better with the very limited collision hitboxes SRB2 lets you work with, which is cool.

The tent is pretty basic at the moment, but I plan to add a lot of interactions to it, such as closing the door, hanging an ACZ oil lamp to the ceiling, changing the tent's colour, and maybe more!
Woah.
 

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