Hey there, I found some bugs.
1. Local Multiplayer Jumping Issue
In local multiplayer, if you use two characters from the same mod (either Gustavo, The Noise or Peppino) they will do a kind of synchronized jump if one of the players presses the jump button (I only know that it happens on the keyboard).
This does not affect whether one player is from the mod and another is external (For example: Sonic and Peppino, Tails and The Noise).
This makes platforming a little awkward and I prefer not to play two mod characters because of this with my brothers.
View attachment BUG1.gif
2. Characters' speed is not maintained when touching a "populsor" (idk how the game call this things). [
Maps: OLDC_2023Round1-v.1.5 - Radiant Reverie, SCL_SonicAdventureDX-v3.1.1b - I dunno the name of the city].
By boosters, I mean the gray devices that give Sonic a boost. With this mod, characters seem to slow down and start running from 0. For now, my method to fix this is to dodge them.
In the original game, as I understood from a friend, Peppino never brakes. Or rather, he increases his speed, breaking his limit. This means that the more thrusters he presses without stopping running, the faster he goes even if you have set a limit.
View attachment BUG2.gif
In this second capture (split screen only to choose the area), thrusters are used to gain speed and thus make a springboard jump. You can notice how it brakes in each corner.
View attachment BUG3.gif
3. Speed Script [
Maps: OLDC_2023Round1-v.1.5 - Radiant Reverie]
This might just be this map, I'm not sure. So I don't know if it even counts. I only know that neither June Sonic nor Mario are affected in such a way.
I don't know how this is programmed, but I have a theory that how speed changes work affects speed boosts and how the maps react to the characters' speed.
In this case (in addition to the power-ups previously seen), this map has sections with rainbow transitions in which the character is transported. If you walk with Peppino or another character, it works great. On the other hand, if you go at a high speed with them, their operation fails.
Anyway, because it is compatible with other characters like Mario64 and JunioSonic, I don't know if it's the level or it's the character. Anyway, I add it as an extra.
View attachment BUG4.gif
4. Vertical "wind" trampolines??? [
Map: SCL_SonicAdventureDX-v3.1.1b - Wind Valley]
Peppino does not bounce strongly, nor do I know whether to consider it a bug or an error. The only thing he does is keep bouncing infinitely downwards with force instead of making some kind of big jump.
View attachment BUG5.gif