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A slight bug with the Wario Land HUD: On the second frame of GO, the time left increases by 1 second, only for that extra second to be lost on the very next tic.


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That's a quirk left over from when I was fixing an even worse bug, but a single frame adjustment is enough to fix that.

And I also found out why something wasn't working right. So once I wake back up, I'll make sure the patch works, and then post it here.
 
Version 1.5 is out, which fixes a few bugs, makes the TSR mod more compatible, and even adds a few extra bits for map makers and/or server hosts.
 
I thought I got all the bugs - well, seeing a bug means I have to fix DaytonaKart again. I'm only a one-mon dev team right now, you know. So 1.5.1 is out to fix that bug.

Edit: Nope, missed something, so had to patch it again. NOW it should work. I really need to remember when to use gamemap and not just map...
 
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I completly forgot to post this, but now DaytonaKart should... mostly work. Still have a bit of an issue with the TSR mod, as somehow it doesn't always shows the time limit...
 
Try another!

Well, at least now the timer stuff should be fixed fully now. Seriously, why doesn't the TSR mod reset tsr_finishtimer as well?
 
Hey, who was it who wanted splitscreen support for DaytonaKart? Well, now you have it, as I've managed to code it in, which can work with 2, 3 or 4 players on the same screen. Not only that, but some HPMod bugs are patched, as well as a few other bits which I forgot about.

Until Kart V2.0 comes out, this should be the last major update, outside of adding in one other HUD type.
 
Small patch to try and make the mod more bug-free, plus given that spectators don't get the start countdown... I decided to fix that.
 
DaytonaKart V1.7 is now currently in the works, with a few new features which I can share with you now:

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First off, the Default HUD is switched to the BattleMania HUD style, with the original 'classic' HUD style still choosable.

Second, for tracks like the one shown here with multiple sections per lap, the lap count will take this into account. And it would also tell you which section of the lap you are on.

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Finally, Record Attack will be included in the pack, with items turned OFF. And all three current HUD styles will be supported.
 
It's finally out.

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The Battles and Records Update

V1.7 adds in new HUD styles, custom HP and BP bars, Record Attack times which are synced up with SneakerlessKart, and even some Battle Mode compatibility with its own game mode!
 

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Latius updated Daytona Kart (Version 1.8) with a new update entry:

V1.8 - the LunarRay/USA XRD Update

It's finally here. Version 1.8:

View attachment 43694
This update features the specially made LRayMAX Hud Style, which takes inspiration from Outrun 2 and Sonic Riders, while keeping the speed and HP gauges from the BattleMania HUD style.
View attachment 43695

This HUD style was released early to the LunarRay servers, as it was specifically designed for the first-ever LunarRay/Live Tournament, of which the VoD you can find at...

Read the rest of this update entry...
 
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i legit just got the mod right as the 1.8 update came out. WHICH WAS THE UPDATE THAT ADDED THE LUNARAY HUD! which was exactly what i wanted!
 
For some reason the LRayMAX HUD does not work for me.
I even used V1.8 and still could not get the HUD to work!
 
Just so you know, right now I'm waiting for Kart 2.0 to come out, because I know I'll have to adjust the code quite a bit for that, especially with the Position stuff and such. In fact, I may rewrite the code with some help to make it smoother.
 
This is a notification that after some consideration, I'm making DaytonaKart more of a joint project with LunarRay, partly due to real life issues and partly because working solo on this as I was in the past isn't exactly the most fun thing to do.
 
hey, uhh... sorry if im bugging you but, could you make a command that turns off the daytona voice? cause i want to use my FZero GX announcer. thanks.

AFTER 2.0 COMES OUT, of course.
 
With the news that Kart v2 is now Buttnic's Ring Racers, I am making plans to work on a version for that when it comes out. Just...

...Wait, where the heck is the test car? And why is Kart Rush's test bomb gone as well? And why is there a note by a certain IR regarding the fact that they need them for their plans?

...I've a bad feeling about this...
 

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