Adventure Sonic (v1.8b)

Adventure Sonic (v1.8b) v1.8b

And what button(s) need to be pressed?
Read the overview.
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i have just one question, how do you encourage an flying type character, for example Tails?
 
Adventure Sonic mod in SRB2? This is just SA1-SA2 Sonic on SRB2 maps!
You LITERALLY explained EVERY SRB2 different era-Sonic mod in a fucking nutshell.
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i want to ask about a 3d model for adventure sonic is that coming any time soon?
Jeck Jims added one for him in v1.6
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SpongeGar x Sonic
 
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anyone else find it funny that despite the fact that adventure sonic is inspired by SA2 sonic more, no one has made a model for him that uses the SA2 sonic model?
 
Metalwario64 updated Adventure Sonic (v1.3d) with a new update entry:

Adventure Sonic v1.4! Splitscreen saves and the rise of models!

Golden Shine posting:

Splitscreen support is now official! While splitscreen wasn't super busted before, now your friend/sibling/lover can get their own SA-Sonic savefile to configure!

SPLITSCREEN:
-Player 2 now uses their own seperate save file
-After exiting SAmenu the menu for player 2 will open up.
-Some HUD effects are disabled in splitscreen

CONVEYANCE:
-Moved encourage tutorial text to the center of the screen.
-Put a dark...

Read the rest of this update entry...
 
Well well well. Finally released v1.4. IT'S BEEN SEVENTEEN DAYS- Er... I mean, good show, man... uh, men... idk. But what I do know what to say is... All Hail Team MetalShine!!!!!
 
There is now a new bug as of 1.4. Charging a spindash to a lightspeed dash causes some objects to flicker. (springs, trees etc)
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There is now a new bug as of 1.4. Charging a spindash to a lightspeed dash causes some objects to flicker. (springs, trees etc)
Well, Sometimes, if you dont get it. release the lightspeed dash then recharge it
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There is now a new bug as of 1.4. Charging a spindash to a lightspeed dash causes some objects to flicker. (springs, trees etc)
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Well, Sometimes, if you dont get it. release the lightspeed dash then recharge it
Also the jump to get a quicker lightspeed aura is now 1 s e c o n d.
 
I’m starting to feel absolutely ruthless and unforgiving for just slamming QoL changes and stuff, but can you add the SA1/2 landing sounds and make them dependent upon game flair?
Won't be doing that.(Unless by royal decree of Metalwario64, ofc) You can add the footsteps mod, SA-Sonic does support that.

Y'all should try adding that one SA2 (Or is it SA1?) voiceline of Sonic saying "Here we go..." when he is switched on using the BuddyEX addon
Here we go!
srb21210.gif

Seems like Sonic took some KARATE CHOP ACTION courses
For reference, you only have 1 frame and only when outside invincibility/flashing. He's just using cheats.

There is now a new bug as of 1.4. Charging a spindash to a lightspeed dash causes some objects to flicker. (springs, trees etc)
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Well, Sometimes, if you dont get it. release the lightspeed dash then recharge it
Send me a GIF if you can. I'm not getting that. Maybe you've set your sprite limit to a really low number?
srb21222.gif

Well well well. Finally released v1.4. IT'S BEEN SEVENTEEN DAYS- Er... I mean, good show, man... uh, men... idk. But what I do know what to say is... All Hail Team MetalShine!!!!!
The legendary spriter himself made a return this time to give us a small but powerful blessing for v1.4. Praise the lord!
Hang on!


Speaking of legendary, I'll see if I can procure some more of Metalwario64's renders to add to the main thread soon. Look forward to those!
EDIT: Aaand Metalwario64 posted this exact same thing at the same time as me.
 

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