What permissions do you give others to modify and/or maintain your submission?
Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes
====== CONTENT DISCLAIMER!!! ======
This addon contains mature subject matter such as Blood, Zombies, Firearms (Guns), Scary Imagery, and Scary Sounds.
Please be aware of this when playing, especially if you are easily frightened or disturbed.
If you are age 15 or younger please ask a parent before playing this.
==============================


WHEN ADDONS FOR THIS, PLEASE INCLUDE A "ZE" PREFIX IN THE FILE.


We felt like this gamemode needed to be posted on the MB. Since we don't feel like having this rot in the open. Anyone can take and edit this mod however they like; treat it as "Public Domain" as they say in the real world. We also didn't want to limit this to "just a gamemode you see on that random server".

This gametype has so much history gone through it. It was originally created by "Hammito" (Known as Sabl3 today). This was created for the sole reason of giving survivors a weapon in "exe survival" but it has evolved into much more. Which is why you see the "gametype: exe survival" tag on this release. But the "gametype: exe terrorism" tag has nothing to do with this though, so treat that as void.

They let this project off free as of February 2023. So the current zombie escape development team has decided to release this onto the Message Board; also hesitant to release because of quality issues.

This mod contains a heavily modified version of Ringslinger Neo and a slightly modified version of the MapVote mod. It also includes four recolors, two of which have original abilities. Please note that this mod replaces MAP01-16, so it should be treated as a source mod compared to other mods. AND ALSO INCLUDES MULTIPLAYER SAVING.

If you are looking for versions older than "2.5.1," you can find them on the GitHub page linked in the "Additional information URL" or by scrolling down on this post.


Welcome to Zombie Escape!

This is a tagging gamemode where survivors have to get through the stages. OR if you are in "Zombie Swarm", you have to survive for atleast 5 minutes!
Here's the exclusive characters!

BOB THE SLINGER
1685583610582.png

Introducing Bob The Slinger, he is basically fang but with yellow paint plastered all over him. Created by @tropluckyfr , he manages to sneak into this mod.

REVENGER THE SEEKER
1685583733285.png

A super sonic recolor blasted in the face with tar. He has the ability to go invisible for a few seconds, and while invisible, he goes fast too! KEY: TOSSFlAG

TROP
1685583938658.png



Also created by @tropluckyfr . This character does absolutely nothing.

W
1685584035301.png



Created by The W#1010, this fella can juke zombies with the "drill thok". Double tap jump to activate the drill thok.
ZOMBIE
1685584137391.png

And oh boy.... What do we have here...
This isnt a playable skin as a survivor by any means obviously..
This has many ingame variants such as:
ALPHA (HAS A DASH MODE BY PRESSING C1)
FAST (NO ABILITY BUT FAST AS HECK)
TANK (HUGE, WAS ADDED TO BALANCE)
TINY (TINY TO FIT WITHIN GAPS)
JISK (FAST AS HECK)


Play with your friends to have more info on these. I dont want to spoil.

CURRENT VANILLA MAPS
1685585743078.png

1685585764401.png
SWARM MAPS

1685585781707.png


External Modding & More
Here I will show examples on how to add extensive features such as adding stats for extra character mods. And custom zombies

If you want to create maps with an ending. Use the ZEWIN lua executor in your map editor.
Fast Zombie Example:
local ZE = RV_ZESCAPE
ZE.AddZombie("Tank", {
    skincolor = SKINCOLOR_SEAFOAM,
    normalspeed = 5*FRACUNIT,
    jumpfactor = 18 * FRACUNIT / 19,
    charability = CA_NONE,
    charability2 = CA2_NONE,
    startHealth = 2500,
    maxHealth = 2500,
    scale = 20*FRACUNIT/10,
    schm = 150, --survivorcount health multiplier
}, true)

Defining custom stats tutorial. Example used: Sonic Xtreme:
ZE.CharacterStats["xtreme"] = {
    normalspeed = 25 * FRACUNIT,
    runspeed = 100 * FRACUNIT,
    jumpfactor = 16 * FRACUNIT/19,
    charability = CA_NONE,
    charability2 = CA2_NONE,
    startHealth = 105,
    maxHealth = 145,
    staminacost = 13,
    staminarun = 16*FRACUNIT,
    staminanormal = 27*FRACUNIT,
}


COMMANDS

    • Description: Sets a player as a spectator in Zombie Escape mode.
    • Usage: ze_spectate <player>
    • Conditions:
      • The game mode must be Zombie Escape (GT_ZESCAPE).
    • Actions:
      • Sets the player as a spectator (player.spectator = 1).
      • Resets the player's CTF team to 0.
    [*]

    • Description: Sets the maximum number of rings for a player in Zombie Escape mode.
    • Usage: ze_maxrings <player>
    • Conditions:
      • The game mode must be Zombie Escape (GT_ZESCAPE).
    • Actions:
      • Sets the player's rings to 9999.
    [*]

    • Description: Lists the statistics of players in Zombie Escape mode.
    • Usage: ze_liststats <player>
    • Conditions:
      • The game mode must be Zombie Escape (GT_ZESCAPE).
    • Actions:
      • Prints the games played and revenger status of the executing player.
      • Loops through other players and prints their games played and revenger status.
    [*]

    • Description: Clears the saved data (games played and revenger status) for a player or all players.
    • Usage: ze_cleardata <player> [arg1]
    • Conditions:
      • The game mode must be Zombie Escape (GT_ZESCAPE).
    • Actions:
      • If arg1 is not provided, clears the saved data for the executing player.
      • If arg1 is provided and represents a valid player, clears the saved data for that player.
    [*]

    • Description: Forces a win for a specific team in Zombie Escape mode.
    • Usage: ze_forcewin <player> <arg1>
    • Conditions:
      • The game mode must be Zombie Escape (GT_ZESCAPE).
    • Actions:
      • If arg1 is 1, forces a win for the Human team.
      • If arg1 is 2, forces a win for the Zombie team.
    [*]

    • Description: Changes the Zombie type of a player.
    • Usage: ze_changeztype <player> <arg1>
    • Conditions:
      • The game mode must be Zombie Escape (GT_ZESCAPE).
    • Actions:
      • If arg1 represents a valid Zombie type (Ztype), changes the player's Zombie type to the specified one.
    [*]

    • Description: Initiates a suicide action for a player.
    • Usage: ze_suicide <player>
    • Actions:
      • If the player is valid, marks them as suicided and inflicts instant kill damage on them.
    [*]

    • Description: Generates a custom Zombie type and adds it to the game.
    • Usage: ze_generatezombie <player> [name] [...commands]
    • Conditions:
      • The player must be an admin or have the allowcreatezombie permission.
    • Actions:
      • Generates a custom Zombie type with the specified parameters and adds it to the game.
    [*]

    • Description: Lists all available Zombie types in the game.
    • Usage: ze_listzombies <player>
    • Conditions:
      • The player must be an admin or have the allowcreatezombie permission.
    • Actions:
      • Lists all available Zombie types
    [*]


REUSED ADDON/CODE CREDITS
MOST OF THE USED ADDONS HAVE THEIR UNIQUE COMMANDS, SO REFER TO THESE LINKS.

RingSlinger Neo - Krabs
HostMod Snippets - Tyron
StuffAccounts - Sirexer
MapVote - Krabs
Intermission Lock - Krabs
Modified Admin Tools - OtherChen
Multiplayer Radar - Clairebun
Modified Multiplayer Nameplates - wired-aunt

GOTONHelper and GetObjectTypeOrNull code - kays#5325

INCODE CREDITS, ARCHIVED CONTENT, AND GITHUB.


README FROM GITHUB:
This is a SRB2 mod with custom gametype created mainly for netgames. Original creator is Hamitto. Any others may not be credited due to irrelavence.

If anyone wants, contribute to this project, we would be happy to accept anything equitable.

"This is a community project so this doesn't really belong to anyone, I'm just here to manage things. " - Jisk

Main Developer is: @Jiskster

Credits.txt from the source code.:
RIP Multiworld...

Original author of the mod - "Hamitto"/"Sabl3" *Sabl3#3645*
Original Creator of this pk3 - TuXe
Maintained devs of this pk3 - Mini the BunnyBoy and Jisk
(we're accepting anyone. so if you wanna dev go ahead and contribute a bit and you'll be listed as a dev)


The best og maps by Hamitto

Good original maps by Vasyan

Lua, touchups and maps by Jisk.

Mini the BunnyBoy for touchups, and bringing back Zombie Escape.

Map submissions:

Vasyan#9040
bypigs2#8634
Neonius|Next#6509
Soouguy#6585

Graphics:

Neonius|Next#6509

Characters:

Troplucky and Bob - Troplucky#1704
W - The W#1010

And lastly, here's the archive to the more legacy versions maintained by @Lexthegamer95

DISCORD SERVERS
"Mini's ZE Server"
"Jisk's Outlet" (This is where a remake is being made)


I hope you guys enjoy this and the history that goes behind this.
Author
Jisk
Downloads
4,435
Views
8,937
Extension type
pk3
File size
44.4 MB
MD5 Hash
ebcfb34e64616d9775de0bfa24fbbe15
First release
Last update

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Latest reviews

very cool mod for multiplayer
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