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Yellow's Track Collection v1.4

Great Maps , i hope to see more of these
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Just a genuinely great set of levels.

I find Digital Botany too long to be three laps, it should probably be shortened to 2, and I think it shouldn't be a hell map.

All the maps here are simple and fun drives, and I can't wait to see you create more tracks!
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What is this? Maps in 2022 that are good and don't contain side spring spam and item spawners everywhere? That's 5 from me.

The music is a bit on the quiet side for Chartreuse Woods and especially Digital Botany.

As for visibility on Digital Botany, I completely agree with Jugador that the map is very playable, and I probably create a soc myself to move it out of hell. It's most definitely the weakest of the 3 (though really close with Chartreuse), but it is still very playable. I agree that the yellow spring at the end that leads to the split path is quite blind, and cause you to fall off the map if you do not react fast enough. I am not sure if Jugador also means this red spring, but I would like to mention that it is quite blind as well: https://i.imgur.com/JtTBMUq.png You won't know a cut is there until you take the turn and unless you played the map before you cannot react anymore.

Either way, very decent maps, and they have been added to my mappool. I again want to give you extra points for not spamming the map with side springs and item spawners.
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Great pack! All three maps gave me really good impressions, they all look great, and aside from minor gameplay gripes, they were very enjoyable to race on.

Boulderstone Alpines Zone K is, personally, my favourite one. No real flaws, incredibly readable even without the use of signage. Excellent work.
I'd encourage you to use fricfix for Boulderstone Alpines Zone K's low-friction ramp (10 seconds-ish into the lap), as this makes it so using speed items (Sneakers, Hyudoro, Invincibility) don't eat the increased speed from the ramp, you can find it here: https://mb.srb2.org/addons/jugadors-map-script-collection-context-tags-fricfix-kmp-respawns-handler.3407/
It's by no means required but very welcome and appreciated by speed junkies everywhere.

Chartreuse Woods Zone also looks amazing, you made the forest theme look just right, and the lighting on the hollowed-out trees and shadows in general make the whole place look believable - lighting work is definitely underlooked in Kart levels and I think you went a step beyond here.
My small gripe is right at the start of the race, where the slight incline obscures the first turn and the chevron you used doesn't make that clear. You should definitely change the ground in such a way that it makes this turn visible. Aside from this, it's all perfectly readable, so congrats!

You cited Digital Botany Zone had visiblity issues, so I was surprised that, aside from that setpiece with the yellow and red spring sector panels right at the end, I didn't really had any visibility problems at all. I do agree that the lack of shortcuts makes it a tiny bit painful, but it's by no means unplayable, and I do think the layout in general has a solid foundation for shortcuts. If you're looking for inspiration, I thought this layout was very similar to Udgey's House of the Undying from Draft Tracks, so maybe you could look for inspiration for shortcuts there as well: https://mb.srb2.org/addons/draft-tracks-v3-kodachromatic-chills.3410/

If reviews allowed a 10 star rating, I'd give it a 9, but since it's not the case, 5 stars for you, keep up the good work!
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A very wonderful set of tracks. Honestly, I even had fun with the hell map, I wonder why it's even considered one. Amazing work here, Welcome Aboard!
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