- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
Inspired by the recent release of the Checker Wrecker, this mod aims at making level interactions with Orbinauts and Jawz more terrifying consistent by applying Checker Wrecker's ability to interact with zippers and sneaker panels, along with better interactions with springs! The enclosed gifs are side-by-side comparisons of Vanilla interactions (where items hit the wall), and with Wrecker physics enabled (where items clear the jump).
Additionally, Checker Wrecker's slope physics have also been applied, allowing these items new strategies and gameplay styles.
Commands:
wp_orbi(default On): Applies Checker Wrecker physics to Orbinauts
wp_jawz(default On): Applies Checker Wrecker physics to Jawz
Credits:
Ashnal - For making the Checker Wrecker and writing its relevant physics, along with feedback and advice regarding movement code for this mod.
Known issues:
Orbis/Jawz will still hit walls in the event of tall jumps such as Blue Mountain's first jump - this is actively being looked into!
Additionally, Checker Wrecker's slope physics have also been applied, allowing these items new strategies and gameplay styles.
Commands:
wp_orbi(default On): Applies Checker Wrecker physics to Orbinauts
wp_jawz(default On): Applies Checker Wrecker physics to Jawz
Credits:
Ashnal - For making the Checker Wrecker and writing its relevant physics, along with feedback and advice regarding movement code for this mod.
Known issues:
Orbis/Jawz will still hit walls in the event of tall jumps such as Blue Mountain's first jump - this is actively being looked into!