Wido the Wild

[Open Assets] Wido the Wild 1.2

I do not think I have enjoyed an add-on as much as this. It is a perfect mix of speed and combat prowess!

The Homing Attack-type attack feels amazing for momentum. You can flow from enemy to enemy in a NASTY combo that can just tear apart hordes of badniks. It feels about as good as the Shadow add-on, and that is some high praise! When paired with the Slam attack, I can tear apart the GFZ boss in 16 seconds.

The Slam attack is not only a good "OH CRAP!" option for if you need to quickly fix your trajectory, but it is also a GREAT repositioning tool! Not to mention you can use it out of springs! I especially love how it can break breakable floors, but not spikes, to make for balancing.

The Parry was somewhat counter-intuitive at first, since you have to come to a full stop in a Sonic game. But I see the picture. Perhaps mapping it to Custom 1 would make it better.

The Wall-Run controls work very well, too! I love how you need to utilize your momentum in order to attain the most height. However, one can climb a wall by repeatedly initiating a wall run. It is rather slow, but it makes for an excellent explorer character as well, especially with the breaking property of the Slam.

All in all, Wido is a great All-Rounder character, with excellent balance between her speedster, brawler, and explorer traits. I recommend her for any moderate to high-level players! 15/10!
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mod isf un i,li ke howThe Wall Run functi onswhe n i Learned How tous eit. You Can Do Anything wit hthis chara cter ifYou knowWhat Swhat.
iPlayed This Chara cterlike, Two(2) Yearsa go, im Hell alate to re View ing thislm ao
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[had to download this file on my other computer 'cause the only one I care to log in to the message board on]
this is one of two of my favorite character addons, I feel the physics on the wall running are odd (I've managed to maintain a wall run without any additional button presses besides movement for over a minute), I got stuck in DSZ2 by managing to get to an area where vanilla characters would spin to open a door, beyond simple mistakes on my part, this character is perfect for me, and my "adapt to the moveset, not adapt the moveset to you" playstyle, it took me a year to realize that parrying wasn't a Spin key ability (I never actually used it due to it's uses being limited, so I never tested it out or bothered to, y'know, actually read the addon page)
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i love the way this character is structured in terms of gameplay and ESPECIALLY appearance. Super unique!




you had me at "Wall Run".
thanks
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this mod is absolutely outstanding, truly amazing there is so many mechanics that are new and unique and fun to play i do have some points of advice tho. the wallrun is too short i fell like the wallrun should last for just a short about longer as right now it fells more like a janky walljump not run. the sprites, while its brilliant that you have added all new rotation sprites (something i havent seen other reviews mention) the only problem tho is the sprites themselves i can recognize that they were made using a model but this causes them to look grainy and just not appealing to look at maybe port the model used as an actual model? or not i actually havent checked if this was done already lol please dont take this offensivly(i can never tell as i am shete at social interaction)
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It's pretty good, I just feel like the wall run is a little iffy.
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I LOVE THIS CHARACTER, the moveset is AWSOME and so uniqe, the only thing i wish is that the melee slash worked in battle mode.. and if she had a battle mode move because this looks like a good character for battle mode (also it wouldnt be overpowered since you can gaurd her attacks) but in my opinion 10 out of 10 for co op (and mabye ring slinger)
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This character is very fun to play, but it's a little bit... buggy in Battlemod.
If you attack it physically, you enter a cursed state where you have 0 gravity and start flying around the map. Overall, its a really fun character but it has to be fixed in battle.
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This character is a blast to play! The mechanics give them a unique flow compared to other characters. Personally, I think the homing attack is a little too strong; there have been many moments where I attack an enemy who's pretty far away from me, or even behind me. The parry system is extremely fun to use, but being able to parry drowning and lava damage is too strong. Lastly, Wido is unaffected from holding the flag in CTF. Again though, this was a great character!
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VERY fun character to play as. I think the character sprites can be improved on, but it plays like gold.
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Fantastic character with fun mechanics.
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WALL RUNNING? NO WAY!!!!!
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how do you become wild?
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Welcome to Releases!

This character is EXTREMELY FUN to play!!!
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