- I made sure my file(s) follow the Submissions Guidelines
- Yes
This is the context behind this character's iteration.
oh my fucking god
oh my fucking god
he's on a wheelchair
how could it be???
oh my fucking god
oh my fucking god
he's on a wheelchair
how could it be???
Inazuma commited a war crime, and now he's paying the price!
Help Inazuma complete the campaign to redemption by using special abilities like:
Move forwards to move forwards.
Duck first!
Hit TOSS RING to launch yourself towards that direction!
Hit the button again while flying to force stop.
I hate the IRS
m'lady
Thanks to your unobtanium wheels, you are immune to almost every floor hazard!
New to v2: Slope support and a cool tilt indicator
- The rocket normally has a 10 second cooldown, but during boss stages, it gets a buff and now takes 3 seconds to charge. It is even faster during special stages!
- Ringslinger is not supported yet
- Battle Mode is probably not going to be supported
- I forgot the rest of the notes
- It's been a year and I still don't remember the rest of the notes
- 2 -
+ Slope support! Now you go faster towards the direction of the slope you're on
+ Brand new tipping indicator
+ Being perpendicular to momentum makes you tilt
* Inazuma has less friction overall, making you retain speed for longer
* Being perpendicular to momentum increases friction massively
* Fixed automatic jump on the first few frames upon respawn in singleplayer
- 1.1 -
+ ahaha please don't kill me man553 :))
+ You can now stop in mid-air, as long as you are still being launched.
+ You can now roll backwards. woah
+ You can now perform a mistake while flashing.
+ Your rocket recharges faster and launches earlier during special stages.
+ SFX captions
* For some weird reason the game would try to set the player sprite2 to something else, so now I'm holding it at gunpoint to stop
* Dying in special stages properly ends the round
* Fixed ropes
* Inazuma now obeys the laws of no movement
* You can no longer hop to a side during 2D mode.
* Infinite lives work now
* Made sure you didn't lose lives if the map is over and you died anyways
- Removed some stupid code
- 1.0 -
Initial release
+ Slope support! Now you go faster towards the direction of the slope you're on
+ Brand new tipping indicator
+ Being perpendicular to momentum makes you tilt
* Inazuma has less friction overall, making you retain speed for longer
* Being perpendicular to momentum increases friction massively
* Fixed automatic jump on the first few frames upon respawn in singleplayer
- 1.1 -
+ ahaha please don't kill me man553 :))
+ You can now stop in mid-air, as long as you are still being launched.
+ You can now roll backwards. woah
+ You can now perform a mistake while flashing.
+ Your rocket recharges faster and launches earlier during special stages.
+ SFX captions
* For some weird reason the game would try to set the player sprite2 to something else, so now I'm holding it at gunpoint to stop
* Dying in special stages properly ends the round
* Fixed ropes
* Inazuma now obeys the laws of no movement
* You can no longer hop to a side during 2D mode.
* Infinite lives work now
* Made sure you didn't lose lives if the map is over and you died anyways
- Removed some stupid code
- 1.0 -
Initial release
Credits:
- Original character by Inazuma
- Original movement physics i forgot to implement by rumia1
- Original wheelchair sprites by Man553
- Wheelchair edits and character selection art by DrStephen aka Zero_The_Artificial
- Script by Rapidgame7
[*] Thanks to Inazuma for allowing us to put this inside joke inside a wad! Here's the context, as well.
The zip includes the original size version of this image.
Supporters / CoAuthors