spectator simulator
proof of concept die simulator
Elimination is a fast paced gamemode soldered on top of race.
Every 35 seconds, the player in last place is removed from the track!
Buckle up and race against the clock on this test of endurance!
thanks forum
Does a YouTube video count as a screenshot?
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The following CVars are available to the host:
elimination
Toggles this gamemode. It is applied on the next round.
elim_time <seconds>
Sets how much time must pass before each last place player gets eliminated.
The default is 35.
elim_starttime <seconds>
Sets the amount of time after a race has begun before Elimination begins counting down.
The default is 15.
Elimination sets base laps to 50 and sets the current map's laps to 50 to set the illusion of infinite laps.
(Also because setting base laps to 50 helps with the replay hut not dying)
Elimination also makes players unable to join during the elimination phase (allowteamchange off), and sets it back once it is done.
Non-looping maps are not supported at the moment - The script will automatically end the round as soon as it starts.
Should multiple players be in last place for whatever reason, overtime begins.
If one of the overtime players manages to break the tie, the player in last place is eliminated, as usual.
If ten seconds pass and the players are still tied, all players in last place are eliminated.
If a player spectates, extra time is added to the elimination timer. No cheating!
Known bugs/problems:
Splitscreen is partially supported (HUD items just overlap everything).
No other problems reported at the moment.
Splitscreen is partially supported (HUD items just overlap everything).
No other problems reported at the moment.
ToDo:
Find a less hacky way to eliminate opponents.
Make this post significantly less ugly
Find a less hacky way to eliminate opponents.
Make this post significantly less ugly
Changelog:
v1:
- Made the font initialize only once on mod load ("significantly" improves framerate) (thanks Lat')
- Now using a font I can color
- Looks nicer overall
- Red screen patch flashes less strongly
- There's also a set of objects that circle around you
- I forgot the rest because as this was supposed to be released weeks ago, I didn't even write down what things did I change!
Beta 1:
Initial "release"
v1:
- Made the font initialize only once on mod load ("significantly" improves framerate) (thanks Lat')
- Now using a font I can color
- Looks nicer overall
- Red screen patch flashes less strongly
- There's also a set of objects that circle around you
- I forgot the rest because as this was supposed to be released weeks ago, I didn't even write down what things did I change!
Beta 1:
Initial "release"
about time lmao
Have fun!