I wanna preface this by saying quickly we were playing on Normal mode, but here's our thoughts on the whole thing.
I want to start off with the fact that it was actually pretty neat how this was implemented, and I think it has great potential to expand into other maps, like community made ones, however it definetely has its flaws.
One of my smaller nitpicks with Metal Sonic in this mod is that he doesn't play like he does in Black Core Act 1, and by that i mean he has his full moveset instead of just the basic moves like he does in the act, I feel like this should be a Overdrive exclusive thing, not Normal mode.
The main issue we had is that we have 0 way of telling wether or not he has a shield on, in multiple zones (GFZ Act 2 is a prime example) he starts double jumping and is way faster (judging by Neon, who examined his animations on multiple zones) and even used the momentum extension. Mind you, all of this was in NORMAL MODE. I dread to think of what Overdrive is like, if this is "Normal"
Not to mention, there is basically no way to beat him normally unless you are extremely skilled at the game, both me and Neon know every single SRB2 zone like the back of our hand (well Neon knows a lot more) and STILL weren't able to beat him. Skill issue? Probably, but for Normal mode of all things I think this is a bit much.
anyway here's neons section:
IT'S TIME FOR YOUR SCHEDULED PRESENTATION AT NEON TV: "METAL SONIC NITPICKS"
While I understand that this is recorded by an actual srb2 player ingame, sometimes Metal gets way too annoying to deal with.
Metal's momentum is all over the place, in NORMAL MODE he could atleast go the long way, or take shortcuts later on, not just APPEAR OUT OF THIN AIR just so the casuals (Avery) also have fun.
I get that more advanced players will like this, but when I played it solo. I was struggling by DSZ1 (AS SONIC) due to Metal finding ways to cut the stage in half. while I appriciate the attempt at not using Overdrive, sometimes he seems too fast for base speed. In BCZ1 shit got personal. Especially at the end where he just starts to use the midair Overdrive gain to cut the time at the final stretch. Just like Avery said, Metal lacks visual indications that he has shields on and when he's faster than he is, but I am 100% certain that the first one is a replay issue, NOT a srb2 issue, cause in replays you can see Metal's speed engine change colour.
I think that this mod is a good time trial, but too much of a pain when playing with friends, or without mods. I do wish the Hard Mode version would use these replays for it's routes, but I bet that he uses some more bullshit up his ass to win.
TUNE IN NEXT TIME WHERE I DEFUSE A BOMB
back to avery :]]]
Overall, we rate this a 3/5. It's fun for more advanced players but for the casual ones as Neon said can be a bit of a pain, however this is really cool and I'd like to see you expand on it. Very cool :]
gfz2 has a hole in the floor
we take our rating back. 1/5
"You think the previous versions were hard? Well-"
"i hate you." -Avery