2.0 is a HUGE improvement to the character. He feels a lot more maneuverable, and the additions to the moveset in Shotgun and RL make it a lot easier to run and gun, which feels more faithful to the Slayer's playstyle in his games. His new sprites and animations add a lot more to the character, and he no longer feels as stiff or awkward. Great job!
I did notice his Spring and crouching sprites are still the old ones, which look really janky in comparison. Also his weapon menu feels hard to control, at least with a gamepad - and speaking of which, dashing seems to send him at a weird angle if holding forward.
I somewhat lament the removal of the Meathook. While the old version wasn't particularly useful, an ideal version of it could make for a great traversal tool if it had a good range and if the Slayer could jump out of it like in his game - possibly leading to some unique options in zones like DSZ or ERZ.
All in all, the character feels a lot better to play, if slightly cumbersome at times, at least with a gamepad.
I like the way it controls but firing weapons is by custom 1 and 2, and the rocket doesn't thrust the slayer into the air, this is the better doom guy mod when it comes to movement, so basically shoot button should be to shoot and custom is to rotate weapon, idk what custom 3 should do, also remove targeting, it's annoying on the windows mod and it's not helpful here either
Ehh, seems like a pretty basic character mod. I'm sure lots of other characters have a basic double jump, dash, homing attack, and crouch move already, so nothing new. The gun is fine too. Guess this is passable.
Huge Doom fan here, so seeing the Slayer in any capacity is a plus for me.
His animations are a tad stiff, and his speed makes him feel uncharacteristically sluggish. The dash helps alleviate it somewhat but it feels more like a crutch than a bonus. I think it'd make for a better movement ability if you kept your vertical height while dashing, like in Eternal.
Being able to meathook midair is pretty fun - the only change I'd give the SSG is if you could hit multiple enemies at once, and if it did two points of damage instead of one. Some enemy crowd control would help give him a niche to make up for not having crazy mobility.
All in all, solid start - but could do with some polish!