Tails... The Engineer?

Tails... The Engineer? v1.1 - The Heavy Update

So for modders there's 2 new globals. Enemy Hp and weapon properties. In weapon properties you can change stuff like bullet damage, ammo and that's basically it. And Enemy HP does literally what it says.
You do TF2_EnemyHP[MT_DETON] = 666 AND now detons need to take a lot of damage with a shotgun.

Btw only for the shotgun.
And that's it.
The Heavy Update is here!
But not that Heavy Update that you expected...

v1.1 Changelog:
-Added Shortgun.
-Added "Obese".
-Added YOU IS A MOTHAFUCKA AND YOU KNOW DAT.
-Now Sentry rockets come out of you and shouldn`t hit allies.




say you is a
  • Cool!
Reactions: RubyTheMii
Credits:
BuggieTheBug
Clone fighter - some sprites and early scripting(very early when it was supposed to be exact copy of Engineer)
T_Corvus - Got some sounds for building.

also you can ping like in Portal 2 Co-op
To ping you just type something like: "Need a dispenser here".


v1.0.2 Changelog.
-I AM ENGI-NEARING MY 🤬 LIMIT.
-Fixed that goop bug.
-i forgor other 💀
Hello it`s me again! After i released the mod and hosted it on my server i found some major bugs with buildings so i decided to quickly fix them.

-Fixed errors when changing a skin while you have buildings.
-Fixed teleporter having the "Stick".


Also Funny Extra.
This mod was supposed to be like the in-game engineer with weapons and cool stuff but then i decided to remake it to this thing.
While i was developing i made it so the dodge sound was the Ultra Instinct First Note(that drip meme).
Maybe there will be a taunt or something like that. (I think of doing the Dueling Banjo but you can play it)
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