One of my favorite mods to come out for 2.2 everything compliments each other really well and she's super fun to just run around as. My only and i mean ONLY nitpick is that you can't hold your homing attack to launch off of vertical springs. Instead you homing attack the spring and fly straight up killing all momentum(unless i'm wrong and just not doing something right) Other than that she's definitely in my top 3 favorite character mods
Surge is fantastic! This reminds me of Inazuma and Modern sonic combined, her ability's are fun to play around and the best part is that Surge can use both of them in one jump. I love how you based her abilities off of the attraction shield and thunder shield, both are very useful and fun. Charging up however, is a game changer, yet possibly annoying. Having to press custom 1 every time when you want to chain a homing attack gets annoying quickly. Although running faster, jumping higher, stronger dash... Surge is too powerful! I know there is nothing you can do about the homing attack chain problem so I would still like to rate this 5 stars, great job on this character project!
Credit when credit's due: This character is actually pretty fun for me to use, essentially being a mix of the Lightning Shield and the Attraction Shield (two of my favorite ones to use). One thing I would suggest, however, is to maybe slow her down a bit when she's fully charged because when she goes super fast, it makes her kinda unwieldy.
Very fun to move around and play, it feels good being able to both double jump and homing thok, and i love being able to just sorta squish in the air if there are no targets nearby. can't wait to see how this progresses.
This mod has great sprites and great abilities. I only have 2 problems with it. If you "charge" via spindash, it quits the spindash. You can just jump out of the spindash so I honestly don't know why it exits the spindash. You can't (at least within my experience) preform a homing attack if your "charged" i find this somewhat of a problem but all this may come off as nit-picking. Either way this is a fun mod and I would recommend anyone download this.
Extremely cool character, I really like all the interesting ways you can traverse levels with her kit. Only real nitpick I have is that I wish turning super was mapped to a different button, since it can cut off your ability to use the Volt Dash and Homing Attack, but other than that I found her to be great overall.
Excellent spritework, and her charge mechanic is excellent. I think giving her a double jump at base was a mistake, though; gaining and expending charge would be much more satisfying if it was her only way to gain extra height.
There's a lot of things that I could say here that others have said, like how fun this character is, or making comparisons. But honestly, the thing that sticks out the most to me about Surge is that she just feels satisfying to play as. It's not just the abilities or how she handles, but the culmination of mechanics, visuals, and audio that just...feels GOOD. I know that's saying a lot without saying anything, but hopefully the point comes across.
That being said, I do have one criticism that a lot of people have also mentioned. I like the ability to stay decharged to use a regular double jump or a homing attack, but...holding custom 1 down is just awkward feeling. I feel like giving an option to make it a toggle instead could probably go a long way in helping with that.
Always nice to have more side-media Sonic chars represented. The spritework is quality stuff, as well as the sound design - the different sounds and effects for charging a spin dash were a nice surprise.
While the abilities themselves are are fun enough to use, and having to upgrade to keep the stronger variants is a cool concept, I feel it doesn't quite come together as well as it could. The second-tier abilities feel more like an alternate set of moves than straight upgrades (the enhanced double jump sacrifices mobility, etc) which paired with how easy it is to restore charge, makes the whole mechanic feel inconsequential.
If I were to recommend changes, it'd be to have the second set of abilities feel like something you have to maintain having access to, rather than something you switch on and off for different parts of a stage.