Changes:
  • Restored increase in jump height when on top of goop or quicksand FOFs
  • Fixed item attraction animation not adjusting for different player scales
😭

Changes:
  • Fixed Steve not being able to jump while on top of a solid object
Changes:
  • Steve now switches to his sitting animation when forced into a spinning state
  • Fixed the remaining jump-related issues (hopefully)
Changes:
  • Fixed Steve's gravity not flipping inside jump flip sectors
  • Fixed Steve's jump not being disabled by the PF_JUMPSTASIS player flag
  • Removed spin trail when Steve is forced into a spinning state
Thanks to @Zeb for providing me the detailed feedback I needed to make this update possible.

(Note: I changed a lot of stuff behind-the-scenes and did virtually all testing by myself, so please let me know of any regressions ASAP)

Changes:
  • Added hotbar persistence in saved games
  • Added health regeneration upon touching a star post
  • Added sign post sprite, extra life icon, and continue icon
  • Added attraction animation upon picking up an item
  • Added a bunch of new console variables
  • Increased hitting/mining/placing distance by 33%
  • Increased jump height by a fracunit
  • Increased item pickup distance by several multitudes
  • Improved accuracy of health bar and bubble counter
  • Removed delay when entering a sprint from a standstill
  • Fixed hotbar slot changing too quickly if scroll wheel is not used
  • Fixed incompatibility with @Nightwolf's Steve mod
  • Fixed retries not working correctly
  • Fixed several HUD-related issues
  • Fixed a bunch of other stuff I forgot about
Changes:
  • Fixed issue where Steve continued to lose oxygen after completing a level if underwater (this was supposed to be fixed in v1.11 but I forgot about it, sorry)
Changes:
  • Steve is now 25% faster
  • Fine-tuned vertical momentum of springs and thrown items, and increased maximum vertical momentum while swimming
  • Fixed items dropped from upside-down objects having reverse gravity even if Steve's gravity isn't flipped
  • Fixed Steve being able to sneak and/or sprint during sitting/hanging animations
Changes:
  • mc_keepinventory has been enabled by default, and its behavior in singleplayer has been changed to revert the hotbar to its state at the last touched checkpoint (which should make dying a lot less stressful)
  • Added mc_backup and mc_restore commands for backing up and restoring hotbar contents
  • Added mining/placing sounds, as well as alternately-pitched variants of the pain and item sounds
  • Added ability to break bustable blocks
  • Reduced item pickup timer
(Sorry for the minor version spam, this will probably be the last one for now)

Changes:
  • The object type argument of the mc_give command is now case-insensitive and no longer requires "MT_" to be present at the beginning
  • Fixed spriteless objects causing errors and erratic behavior when obtained using the mc_give command
Changes:
  • Fixed Steve's items disappearing upon entering NiGHTS special stages
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