StephChars v2.1 - World Of Colors Update!

StephChars v2.1 - World Of Colors Update! v2.1

Somehow a fan mod of a fangame has better 3d zero gameplay than x7, and official game,
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10/10
Jana >>> Modern Sonic
in terms of being op
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GREAT JOB!!!
This addon is amazing! I like the mechanics, the secrets, funny ultra instinct Jana, anything I can name. 10/10 mod. (Also Megaman Zero is a game 👍)
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I love these characters! Use them every single time if I host a server!
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5 Stars bud (I just wanted to write a that)
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best character ever
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I love Skip!!
As an addon he was one of my biggest inspirations to get into the SRB2 scene as a whole; I love how he controls, his gimmick, his animations. He's super cute and I love playing as him!
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Skip is an amazing character. In fact so much so that I'd went through the effort to make an account to express my opinion on him. He's almost perfect, but not bad enough for me to really give him anything less than 5 stars. A few of my nitpicks (Which can't be overstated on how much of a nitpick these things are) are as follows. Firstly, not a fan of the bangs, I don't like bangs, but that's just me. Secondly, I think that Skip's movement is a bit over-tuned, I think toning down his vertical mobility could really help the character feel more balanced. Lastly, I know it's from a pre-made script, and I understand that, but the Amy giggle from hugs is not ideal. Overall those things don't stop me from enjoying soaring through levels as Skip and droppin' shields for my buddies in co-op. I think the scrap mechanic is very interesting and enigmatic, it could be used for much more than just monitors, but what do I know?
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If Skip was good, his new partner is the same quality. Amazing Job!
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These characters are amazing, and I'm glad you decided to make another character!
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Jana alone is worth 5 stars. Her design is awesome, full of personality. Her gameplay is incredible; I love her walljump and dash; you can gain lots of height really easily, but in a way that's actually fun, unlike e.g. Tails. My only complaint about Jana is that it's too easy to accidentally do the ground stomp; it's annoying when I'm trying to double-jump, not realizing I can't, and end up falling to the ground instead.

I do have a feature suggestion that I think would work really well for Jana, and I don't imagine would be very difficult to add. That is to allow the player to change the color of her attacking/dashing effects to a custom one, like what Silver has. Maybe it could also apply to her super aura. It's a small thing, but I think it would add a lot of customization value. (If you like the idea but are busy with other things, I'd be happy to code it for you!)

As for Skip, he's a pretty cool character too. Like Jana, he has a lot of personality, and crafting monitors is a really cool mechanic. I understand why you removed the golden monitors, but I think it should be added back, as it would still work really well in co-op. Besides, you can craft Eggman monitors, and unless I'm missing something, that's even more situational.
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So uhh, yeah, time to review this beauty.

Skip: He's fast, he's cute, his abilities are awesome.
Can't say anything else, i have played with him since he released and i had a lot of fun skipping the entire level just literally "run > jump > dive > double jump > dive", also, i love so much the spritework, awesome job steph.

Jana: Ooooohhhh boy, i just played with her and loved it instantly, i am a fan of megaman zero games, and looking at how she has gameplay of that game, made me know exactly how to control her without practice, also just like skip, her spritework is beautiful, again, awesome job steph.
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(Skip portion originally written June 17, 2021)
One of the original GOAT (greatest of all time) character mods in my opinion, Skip is one of my favorite characters ever made for 2.2

Right off the bat, Skip's ENTIRE playstyle and kit are unique and fresh among a good bit of the characters here on the message board. His movement is ludicrously fun, and very simple to understand if you give it enough of a shot. Monitor crafting/the scrap mechanic is very interesting and makes Skip all the more unique. Being able to harvest scrap from enemies to be able to precisely plan for future situations by making yourself the according shield/power up is very satisfying, and is a good way to incentivize badnik hunting for Skip.

Some of the other small details/easter eggs are also pretty cool.

Vanilla game beaten, 7 emeralds in tow. Go play him. :)
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Originally not expecting much, I was pleasantly surprised at how well Jana plays.

For starters, as a GIANT fan of the Megaman X series, this ticked all the boxes of why I like how those games play (for Zero, anyway.) At first glance I thought the double-tap method for dashing would feel odd and unnatural in a 3D space like SRB2's, but it feels ridiculously fun and makes Jana a lot more mechanically interesting. Her saber feels implemented in a pretty solid way, not even being required to beat the game if you wish not to use it. Cutting things in half feels fun, and the action itself is quick and satisfying (it's also not a hard commitment.) While her double jump feels pretty standard, having Rekkouha attached to it made it much more interesting to use in certain situations (especially high up ledges/platforming.) The wall jump feels pretty good, and allows the player to stay away from the ground for essentially however long they want. It's also a very nice way to hold on to your dash from a dash jump.

The easter eggs and several small details also help the experience stand out just a little more than it already does.

Vanilla game beaten, 7 emeralds collected while dashing all over the place. Go play her. :)
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I've always enjoyed Playing a Hat In Time (Except the Non-Boss Death Wishes lmao) so having a similar playstyle in SRB2 feels very welcome, the collecting gimmick is also very clever and enjoyable! Fine work!
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Skip and Jana are simple to learn, but hard to master characters who can really blast through stages!! Both of them look absolutely adorable and cool respectively, and each bring a lot to the table. They also have really amazing sprites and animation, and their easter eggs are small but get a smile out of me every time.

Skip is really fun to control given his collect-a-thon style and you'll be skipping across levels really easily with his dives and monitor abilities! He's more hard to master than Jana but easier to learn IMO, as his dives will *smack* into walls- but if you get his dives down perfect, you can gain really high speeds and heights that can easily speed through even Aerial Garden. I really adore his monitor crafting, and how mechanical parts spill out of busted badniks and monitors in the zone already. The shields you get from crafting and each zone buff Skip really well, making combat easier as well as platforming. That's my only issue with Skip really... I haven't gotten used to dealing with enemies as him as you can only beat enemies while falling or by diving, and I often miss my dives in Simple controls, which I'm more used to (and also makes him play closely to his inspirations). Bosses aren't as hard thankfully, given their large hitboxes!
Also, the flashlight is a really nice tool even though you don't see it used often. Hopefully levels with dark, secret-filled areas get made so he can take advantage!

Jana on the other hand, is a dream of mine realized. She brings the fast pace and insane mobility of Zero to SRB2 almost flawlessly!! Jana has not only a really fun dash which can be jumped out of for mobility, but the wall jump shenanigans she can pull off make hard levels quiver in fear, and with her saber, put them out of that miserable fear! Her slashes are quick and rarely dampen the pace unlike Amy and her hammer, and the charge slash can get tricky airborne enemies!
Jana's wall detection for wall jumps is also nigh perfect, though at times I can wall jump only to cling to it a second time without height, but given a second jump I hop off perfectly. (Also, a part of me deep down wants her jacket to flap more in the wind when she moves, blame Zero's successor Gunvolt for that. Jana doesn't *really* need it though as she already looks so cool, haha!)

TL;DR, both Skip and Jana bring fun abilities that you'll be figuring out cool tricks with every time you play, while looking awesome doing so.
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[This review is mostly aimed towards Jana. Might make a new or updated review for Skip later.]

Jana plays incredibly well and has quite the unique play style that both breaks, and compliments the game.

Utilizing her sword attacks to clear enemies and obstacles, the dash and wall jump mechanic from Megaman Zero. This character truly feels like a well made passion project, as both an outlier, and perfect fit for the vanilla stages.

However, as of this review, theres a few bugs with Jana at the moment. here's some I found.

You can cancel ANY animation state with her wall jump state. this includes damage frames, which allow for instant damage boost wall jumps, and last second saves from getting hit into a pit.

You can't double jump after springs like Skip. (could be intentional design, but I don't know for sure)

[glitches involving easter eggs/netgames]

using both the rock guitar and drip easter eggs in netgames can cancel the music of each respective easter egg, in some cases reverting back to the stages normal music.

using the drip easter egg as your rings run out from super causes an instant crash. No violation sign, no stalls for the user, just an instant quit to desktop when that happens. (could relate to other mods that allow players to remove the super music)

Besides these small problems that mostly affect netgames, the new character is incredibly fun to play. My only personal nitpick besides certain glitches is that its much harder to aim her charge beam when using angle attacks. Aside from that, near perfection!
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Great mod! Skip's platforming prowess is really fun and charming, and Jana's intense speed is a lot of style, but there's also a lot of substance to be found. Only one question though,

are you ever going to update any of your mods?
DrStephen
DrStephen
I do intend to!
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Jana is easily one of the best mods I've ever played. She's fun, requires a good amount of skill + stage knowledge, and is very rewarding to get good at. Only minor gripe is no real way to spin things such as the wheel things in Deep Sea, but it's not the worst thing ever. Sprites are fantastic, everything is just top notch. Fantastic stuff!
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Really great mod, when playing Jana I really thought when I saw MMZ wall jump it was similar to MMX, maybe add a command to replicate to same wall jump for those types of players :V. Really great mod tho.
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A really fun duo! Skip feels bouncy and Jana feels very smooth. Both of the characters are quite simple and aren't the hardest to master. Plus Skip's sprite revamp made him x10 more cute. I'll a comment with some cool things I did as them.
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