- What permissions do you give others to modify and/or maintain your submission?
- Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
In the distant future, without villain or hero, the world is left in a complacent state and is powerless against an unexpected resurgence of Badniks colonizing the planet in little time due to the lacking defence systems. Survivors who have managed to flee to the Low Orbit Station, used for research up until now, created ARKS (Annihilating Robots to Keep Species) and vowed to reclaim the planet from a threat thought long gone since the defeat of Dr. Eggman hundreds of years prior at the hand of long gone heroes. Without them, or any special power at their disposal, ARKS operatives must resort to using conventional weapons built specifically to take on Badniks.
---
There's been quite a history of trying to replicate Phantasy Star in SRB2 with a very incomplete PSO mode going back as far as the Final Demo era in some executables, although the will to do that has mostly vanished over time since then, today, this is finally made real!'
SRB2infinity is a total convertion that changes the core gameplay of SRB2 to resemble that of "recent" Phantasy Star titles, more specifically Phantasy Star Portable 2 Infinity.
In true Phantasy Star fashion, you'll take on quests where you beat up enemies to gain levels and items so that you can get stronger and beat up stronger enemies that ambush you in increasingly hostile formations in new quests!
You can do so by yourself in singleplayer or in Multiplayer with up to 31 other players! (Although really, Multiplayer is mostly balanced and stable around 2 to 4 players)
There's a Discord server right here if you wanna set up netgames n' all that stuff
And also a modding documentation right here which is also in the Discord
So uh, what's this that finally came out of the oven after like 5 months?
3 Types to choose from!
Choose between Hunter, Ranger or Force!
All 3 of these Types have a unique way of taking on enemies by using weapons they're proficient at. Keep in mind, not only can you change your Type at any time without losing your EXP or levels, but you can also upgrade Types to be able to use weapons they otherwise wouldn't be able to! So don't be afraid to experiment with playstyles you find to your liking by making use of other Types' tools to cover the weaknesses of another!
These different Types can make use of 8 different weapon categories overall!
Each weapon plays differently from another and specializes in a specific fighting style. While some weapons will keep your 2 hands full like Swords or Rifles, it's worth knowing some weapons can be one-handed which gives you the option to dual wield specific categories of weapons together such as Sabers and Handguns!
3 unique areas!
Adventure and fight your way through 3 different areas! Each of them have 3 different missions that will have you traverse different sections of the map and fight new enemy configurations.
The 3rd mission of each area culminates in a boss fight that is sure to keep you on your toes. Though signs point to these 3 enemies not being the root of our problem...
Dynamic combat system!
Take on waves of enemies as you progress through quests! You'll need to use your weapons and knowledge efficiently to overcome the odds and avoid getting surrounded!
Use your weapons' regular attacks to build up a combo Chain on enemies, and end that chain by using Photon Arts for massive damage sure to leave a mark on enemies!
Offence isn't always the answer to a situation however, so remember to make use of evasive manoeuvers such as dodgerolling or Photon Dashing out of harm's way if you deem it necessary!
Frantic Multiplayer co-op!
Not only can you play the campaign alone, but you can also do so in online multiplayer co-op!
In Multiplayer, item drops are individualized, so everyone can get different items from the same enemy! So help each other through the waves of enemies and share items with your fellow operatives to gear each other up and face overwhelming odds!
You can also make use of an enhanced chat with features coming straight from Phantasy Star Online, including chat bubbles and Symbol Arts which can be used to send images selected by the server host in the chat directly with minimal setup!
NOTE: As of this version, local splitscreen co-op is currently unsupported due to some limitations reguarding individualized drops.
Symbol Arts:
Symbol Arts are a communication feature that allows players to send predefined images in chat by either using the /sa<number> or /symbol<number> chat commands (eg: "/sa1" would send the first defined Symbol Art), or by using the Social tab in the menu.
Symbol Arts are to be defined directly by the server host in luafiles/client/srb2i/symbolarts by using the templates provided in downloads.
Instructions are available in srb2i_symbolarts.zip provided as a download in the thread.
NOTE: Clients cannot send their own images due to limitations in the amount of data a client can realistically transfer to the server, and also to place accountability of potentially offensive Symbol Arts solely on the server host.
Mod Support?
SRB2i has mod support although the documentation and necessary resources (especially for custom quests) are not yet ready.
Modifications specifically cattered for SRB2i should use the "Inf_" prefix (with an uppercase i, not a lowercase L)
Please refer to the modding documentation available here.
Known issues:
Credits:
rairai104n: Texture and spriting assistance for weapons
TelosTurntable: Some of the Symbol Arts bundled by default
Too many other people: Playing the same stuff on loop and realizing I forgot to fix that one bug from 3 weeks ago and that the Crawla Commander has once again clipped through the laser fence.
Me: Spending like 5 months making this and also realizing I captured the wrong screen during the recording session and having no gameplay footage to show of myself for the video trailer (yes that's what happened)
---
There's been quite a history of trying to replicate Phantasy Star in SRB2 with a very incomplete PSO mode going back as far as the Final Demo era in some executables, although the will to do that has mostly vanished over time since then, today, this is finally made real!'
SRB2infinity is a total convertion that changes the core gameplay of SRB2 to resemble that of "recent" Phantasy Star titles, more specifically Phantasy Star Portable 2 Infinity.
In true Phantasy Star fashion, you'll take on quests where you beat up enemies to gain levels and items so that you can get stronger and beat up stronger enemies that ambush you in increasingly hostile formations in new quests!
You can do so by yourself in singleplayer or in Multiplayer with up to 31 other players! (Although really, Multiplayer is mostly balanced and stable around 2 to 4 players)
There's a Discord server right here if you wanna set up netgames n' all that stuff
And also a modding documentation right here which is also in the Discord
So uh, what's this that finally came out of the oven after like 5 months?
3 Types to choose from!
Choose between Hunter, Ranger or Force!
All 3 of these Types have a unique way of taking on enemies by using weapons they're proficient at. Keep in mind, not only can you change your Type at any time without losing your EXP or levels, but you can also upgrade Types to be able to use weapons they otherwise wouldn't be able to! So don't be afraid to experiment with playstyles you find to your liking by making use of other Types' tools to cover the weaknesses of another!
These different Types can make use of 8 different weapon categories overall!
Each weapon plays differently from another and specializes in a specific fighting style. While some weapons will keep your 2 hands full like Swords or Rifles, it's worth knowing some weapons can be one-handed which gives you the option to dual wield specific categories of weapons together such as Sabers and Handguns!
3 unique areas!
Adventure and fight your way through 3 different areas! Each of them have 3 different missions that will have you traverse different sections of the map and fight new enemy configurations.
The 3rd mission of each area culminates in a boss fight that is sure to keep you on your toes. Though signs point to these 3 enemies not being the root of our problem...
Dynamic combat system!
Take on waves of enemies as you progress through quests! You'll need to use your weapons and knowledge efficiently to overcome the odds and avoid getting surrounded!
Use your weapons' regular attacks to build up a combo Chain on enemies, and end that chain by using Photon Arts for massive damage sure to leave a mark on enemies!
Offence isn't always the answer to a situation however, so remember to make use of evasive manoeuvers such as dodgerolling or Photon Dashing out of harm's way if you deem it necessary!
Frantic Multiplayer co-op!
Not only can you play the campaign alone, but you can also do so in online multiplayer co-op!
In Multiplayer, item drops are individualized, so everyone can get different items from the same enemy! So help each other through the waves of enemies and share items with your fellow operatives to gear each other up and face overwhelming odds!
You can also make use of an enhanced chat with features coming straight from Phantasy Star Online, including chat bubbles and Symbol Arts which can be used to send images selected by the server host in the chat directly with minimal setup!
NOTE: As of this version, local splitscreen co-op is currently unsupported due to some limitations reguarding individualized drops.
Symbol Arts:
Symbol Arts are a communication feature that allows players to send predefined images in chat by either using the /sa<number> or /symbol<number> chat commands (eg: "/sa1" would send the first defined Symbol Art), or by using the Social tab in the menu.
Symbol Arts are to be defined directly by the server host in luafiles/client/srb2i/symbolarts by using the templates provided in downloads.
Instructions are available in srb2i_symbolarts.zip provided as a download in the thread.
NOTE: Clients cannot send their own images due to limitations in the amount of data a client can realistically transfer to the server, and also to place accountability of potentially offensive Symbol Arts solely on the server host.
Mod Support?
SRB2i has mod support although the documentation and necessary resources (especially for custom quests) are not yet ready.
Modifications specifically cattered for SRB2i should use the "Inf_" prefix (with an uppercase i, not a lowercase L)
Please refer to the modding documentation available here.
Known issues:
- Players may sometimes get stuck inside enemies due to how SRB2 hitboxes work. I promise I did my best and it used to be way worse.
- Enemies may sometimes clip through laser fences. It's a rather rare occurence and you will still be able to damage and defeat them through the fence if that does happen.
- There is an issue where certain objects don't spawn in Android builds of SRB2, making the campaign impossible to progress past mission 2-1. Android builds are not officially supported.
Credits:
rairai104n: Texture and spriting assistance for weapons
TelosTurntable: Some of the Symbol Arts bundled by default
Too many other people: Playing the same stuff on loop and realizing I forgot to fix that one bug from 3 weeks ago and that the Crawla Commander has once again clipped through the laser fence.
Me: Spending like 5 months making this and also realizing I captured the wrong screen during the recording session and having no gameplay footage to show of myself for the video trailer (yes that's what happened)