SRB2 Underwater: A Hedgehog's Greatest Nightmare

[Open Assets] SRB2 Underwater: A Hedgehog's Greatest Nightmare v1.3

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Hey y'all, sorry for having no updates and such for a while... I was mostly busy with other projects during that time.
However, I'm pretty proud to announce this new update! So let's get into it.

Additions:

  • Sunken Hillside Zone, a sunken version of FHZ. Has by far the most secrets of any stage so far, so do some searching!
  • Extra Emerald Token added into GWZ1.
  • Amy, who is unlocked by beating SHZ (same as Vanilla).

Changes/Bug Fixes:

  • FOF lighting bug fixed in all GWZ acts (only noticeable in OpenGL).
  • Zone naming mistake fixed in Extras.
  • The water in GWZ's skyboxes now moves.
  • Small decoration changes in GWZ1.
  • Small Time/Ring emblem changes.
There are probably a couple of other changes I haven't listed, but it should be the bulk of it. Next zone to be made underwater will probably be Pipe Towers Zone, so look out for that.
As always, report any bugs/oversights! I appreciate the feedback, as I want to make this as good as possible.
  • Cool!
Reactions: Andres_Craft
A bit of a smaller update as a whole.

Additions:
  • New secret area for GWZ1.
  • New secret area for GWZ2.
Changes/Fixes:
  • Small title screen adjustment.
  • Extra decorations added for certain areas in GWZ1.
  • Small visual changes for GWZ2.
  • Emblem Radar requires 25 emblems rather than 30 (albeit still technically impossible).
This might (hopefully) be the last update for a while. Next update, two more zones might find themselves sunken underwater.
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I'm pretty excited to announce this! There are quite a bunch of new features, so let me start:

New Features:
  • Custom gamedata is finally added in, which allows for many new features, such as...
  • New title screen, based off of GWZ1's skybox.
  • Emblems, most of which have their own unique locations and hints.
  • Unlockables added.
  • Players are able to save their progress.
  • New, secret areas in both acts. Get to exploring!
  • Time and Ring emblems added for all acts, which are nerfed in comparison to Greenflower Zone, to better adjust for underwater gameplay.
Changes:
  • Small visual oversights fixed.
  • Spring oversight in GWZ2 fixed.
That aside, I'm thinking of renaming this addon to "SRB2 Underwater", as I plan to cover other zones underwater, with the eventual hope being to sink the entire game underwater. Either way, I hope you enjoy!
Mainly a few bug fixes.

Changes:
-Level textures looking bugged for a split second when level loads fixed.
-Enemies now able to spot players much better.
-Flickies have been changed to fit more of an underwater aesthetic.
-A few tiny fixes in GFZ1 and GFZ2.
-Eggman on GFZ3 is now able to properly spot and attack players.
-Software Mode's strange rendering on some areas in GFZ2 fixed.
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