SRB2 : Project Junio

[Open Assets] SRB2 : Project Junio 5.0

Post Final Update 1

#----------------------------------------------------------------------------------------#​

Changed level name :
-> Underground Facility - > Destroyed Egg Core (30% of the level has been modified)

#----------------------------------------------------------------------------------------#

New level :
-> Patchwork Planet (new legacy style level with all V4 level combined)
-> Fallen Egg Core (new level)

#----------------------------------------------------------------------------------------#​

Small Patch :
-> text of the grind rail which is displayed at the start of each level and during gameplay removed
-> Release of standalone project junio (juniosonic) so people can use it outside of the mappack

#----------------------------------------------------------------------------------------#

Destroyed Egg Core​
Patchwork Planet​
Fallen Egg Core​
View attachment srb20106.gif
N/A​
srb20038.png
Hello, before we begin, I want to thank everyone who will be playing this update, which marks the end of development for Srb2 Project Junio.

Two years of developing a project with a lot of ambition
Capture d'écran 2025-12-23 212743.png
that statement didn't age well
but I was able to do almost everything I wanted in terms of level design, which is already quite something. A special thank to Monowave, who encouraged me to make this update, which was originally going to have a hub, but I felt it was time to move on to something else.

Until next time.


#----------------------------------------------------------------------------------------#

changed level name :

-> Mineral mountain -> Sun-drenched Forest
-> Sunset Grove
-> Tropical Jungle
-> Verdant Bastion
-> Crimson Shrine -> Ruined Waterworks
-> Vulcanic Rave
-> Aeon Skydrift -> Shining city (New Level)
-> Stormspire Heights act 1 - > Asteroid ring
-> Stormspire Heights act 2 - > Underground Facility
-> legacy zone

#----------------------------------------------------------------------------------------#
Crystalline Sun-drenched Forest and Vulcanic Rave :

Scale down the entire level
added new decoration
modified rail behavior
upscaled texture

Sunset Grove :

Modified Skybox
Upscaled texture
modified rail behavior

Tropical Jungle , Verdant Bastion , Ruined Waterworks and Vulcanic Rave :

Upscaled texture
slightly modification in level design
modified rail behavior

Asteroid ring :

Create from the space section of Stormspire , standalone level .

Crystalline Underground Facility :

Last revamp version of Stormspire
changed a lot of texture
Upscaled texture
modified rail behavior
modified level design

Shining city :

New level

#----------------------------------------------------------------------------------------#

other changed :

delete textures that caused lag
delete level Aeon Skydrift
delete level Stormspire Heights act 1
delete ranking system
lagkiller is no longer directly included in the mods
Chaos Emeralds are no longer obtainable in hard mode; there's simply no way to get them in this mod.
remove slope roll angle camera
remove soundtrack (please don't ask why)

added hub for marathon mode
fix : life not displaying
extended legacy zone
Increased difficulty of harder level

#----------------------------------------------------------------------------------------#
no longer a countdown for legacy zone
Verdant Bastion Hard have a new song
adding ranking system from ranks
|----------------------------------|------------|------------|------------|------------|------------|------------|
| Level | S | A | B | C | D | E |
|----------------------------------|------------|------------|------------|------------|------------|------------|
| Mineral Mountain | < 30s | < 60s | < 90s | < 120s | < 150s | < 180s |
| Sunset Grove | < 60s | < 80s | < 110s | < 150s | < 250s | < 300s |
| Tropical Jungle | < 30s | < 60s | < 90s | < 120s | < 150s | < 180s |
| Verdant Bastion Act 1 | < 130s | < 150s | < 200s | < 300s | < 400s | < 500s |
| Verdant Bastion Act 2 | < 60s | < 80s | < 110s | < 150s | < 250s | < 300s |
| Crimson Shrine | < 130s | < 150s | < 180s | < 210s | < 260s | < 300s |
| Vulcanic Rave Act 1 | < 90s | < 120s | < 180s | < 200s | < 300s | < 400s |
| Vulcanic Rave Act 2 | < 40s | < 80s | < 110s | < 150s | < 250s | < 300s |
| Aeon Skydrift | < 80s | < 120s | < 150s | < 160s | < 180s | < 200s |
| Stormspire Heights Act 1 | < 180s | < 300s | < 400s | < 500s | < 600s | < 700s |
| Stormspire Heights Act 2 | < 250s | < 300s | < 400s | < 500s | < 600s | < 700s |
| Legacy | < 300s | < 500s | < 600s | < 700s | < 800s | < 900s |
| Mineral Mountain Hard | < 40s | < 45s | < 50s | < 55s | < 60s | < 65s |
| Sunset Grove Hard | < 120s | < 125s | < 130s | < 135s | < 138s | < 140s |
| Tropical Jungle Hard | < 82s | < 83s | < 85s | < 90s | < 93s | < 95s |
| Verdant Bastion Hard | < 70s | < 72s | < 76s | < 80s | < 83s | < 85s |
| Crimson Shrine Hard | < 42s | < 45s | < 50s | < 55s | < 60s | < 65s |
| Vulcanic Rave Hard | < 82s | < 83s | < 85s | < 87s | < 88s | < 90s |
| Stormspire Heights Hard | < 165s | < 168s | < 170s | < 175s | < 178s | < 180s |
|----------------------------------|------------|------------|------------|------------|------------|------------|​
-> changing the lighting of certain levels
-> Multiplayer Compatibility for Crimson Shrine and Stormspire Heights
-> Complete rework of Stormspire Heights 1/3 of the level have been delete for better flow and fix crash
-> Added Back emblem (This time they are used to unlock the challenge levels , Bonus Level )
-> Added Emblem Radar from JonBaxter :
- Console commands -
eh_emblems - Determines where Emblem Hunt's goal emblems will be placed when a map is loaded. Has three modes:
  • 1 - Place goal emblems only where emerald tokens would originally be
  • 2 - Place emblems only on top of the map's original emblems (default option)
  • 3 - Place emblems for both emerald tokens and map emblems! Not for the faint of heart!
-> Added Score Emblem
-> Added Captain France version of Lag Reduction Script If the lag still persists, load the lua from there after project junio
-> Added 7 Challenge levels which are variations of the main level with a slightly modified and more difficult level design (like unleashed dlc ) Inside these are the chaos emerald
After thinking about it a bit more, I'm going to restore the emblem progression with some small bonuses in a future update when I find the motivation to work on it again.
Changelog:
-> Remove emblem base progression
-> Remove Hub
-> removed SD version
-> Disable force character // vanilla characters lock
-> less enemy on Stormspire Heights , sunset grove and Vulcanic Rave
-> resize texture

-> added GS OptiMenu
-> sunset grove back into the level pack
-> application of ramp sector effect on every level
-> added
SlainLBS music Wip_1
Sunset grove is no longer a requirement to progress . it may be replace in a another update
srb20000.png
to-do list
-> revamp the hub
-> improve visibility and add indicators in the maps so that the player gets lost less
-> I would need help with the textures, some of them cause crashes.​
Back
Top