This is a really good pack, but there are 2 issues.
First of all, in the Press Garden Cyberspace (1-12 iirc) it's easy to get lost as the main path leads into a dead end and requires backtracking on first playthroughs (although this might me just me lmao)
Second (and more importantly) is the Emblems and Emblem radar. I'd list all the issues with the hints but it's way too long for a review, plus I don't want to spoil all the emblem locations. Let me know if you want me to point out them in discussions. The radar has a simple but very big issue, it's not possible to unlock it. It simply isn't an unlockable.
All that aside, the maps are some of the best maps I've seen recently, especially for characters who can go ridiculously fast. Big open areas allow for experimentation for speedrunning each stage, while also allowing for time to recognize hazards, platforms and more dangerous situations safely for first-time players. There's plenty of paths, ramps and other things to allow for smooth runs of stages.
So, overall, this is an extremely solid map pack, and it has huge potential. If the emblem problems get cleaned up and maybe add a path at the Press Garden dead end that merges back into the rest of the stage it'll be damn near perfect. Keep it up, you're doing amazing!