Console
Added a new console variable, "battle_collisiontimer", which controls the lockout time before a player can collide with the same player again.
Tumble
Players in tumble state will now bounce off walls
Gamemodes
All team modes
Allowed splitscreen players to change teams freely
Arena, Team Arena
Removed respawn time penalty
Survival, Team Survival
All remaining players, regardless of their current life count, now participate in sudden death and are set to 1 life.
Maintenance
Fixed an issue where the Stun Break indicator would not show when the player was in S_PLAY_STUN (when slapped by an egg-robo in CEZ3)
Fixed an issue where Metal Sonic's dash slicer projectiles would behave differently underwater
Fixed an issue where certain moves could be performed during Game Set
Fixed an issue where Knuckles could perform a wall rock blast while on the ground
Made changes to improve custom character support:
Fixed an issue where character action scripts could not properly affect the player's ability to guard via player.canguard
Fixed an issue where 2D mode stat changes were being applied every frame
Added a pw_carry type (-1) to the revenge jetty-syn
Added a mobjinfo property, donotwaterslow, that disables water physics for MF_MISSILE objects
Refactored missile, bashable, and item bubble spawner hooks to improve performance
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