SRB2 Battle! Multiplayer Gameplay Mod

[Open Assets] SRB2 Battle! Multiplayer Gameplay Mod 9.3

I suck at playing this mod, but it's pretty cool.
Upvote 1
I decided to add a better explanation on why i like this mod
1. Easy to add support to your mod (Dont use the scripter's Manual Use Krab's Documentation way simpler)
and overall just plain fun ive met some great people through this mod.
Upvote 1
Ok so the only reason why I put 4/5 is because this doesn't support the controller I'm on. I have the switch controller which means every time I turn right I dodge or spin. Anyways, I like this mod.
Upvote 0
This mod is pretty good, for shadows air ability it should be a chaos spear like the one in the super form. For adventure sonic it says he has an ability called sonic wind and when I try to use it it doesnt work how do you fix this
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Super late but I agree with what Velvet said. Past versions of SRB2 Battle Mod were easier for newer people to get into without having to use custom characters or even need to ask people "Who is the best character to play as" because everyone had it's simple and fun playstyle, but in later versions of Battle Mod characters were basically getting all what made them fun stripped out of them and not getting anything as fun as some sort of replacement, which led several players to stop playing to a point where there was only 2 or 3 online servers that hosted this addon.
The several nerfs also affected the gametypes as the already nerfed flag holders (Battle Capture The Flag) needed to once again get nerfed because of players not being able to catch them at their normal speed.
The only thing I wish this game mode did is to prioritize how fun the characters and by that I mean: Buff into equality instead of equally making them weak as this will make the characters less enjoyable to play and even cause troubles for SRB2 content creators to tone down their characters abilities to fit the current Battle Mode Balance.
i also only gave it only 1 star because the subtext on one star is "Needs Improvement" cuz if it wasn't for that i'd probably give it 2 or 3 stars
Upvote 2
Got on with some buddies and played for 5 hours straight, best time waster ever
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i am so bad at this but its so fun
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Simply Amazing. I can't believe this is from an employee at Sonic Team Junior as well! How can anyone else top this off!? 20/10!
Upvote 1
ITS GREAT but... Can there be like bots you can fight instead of just tails doll
Upvote 0
I've been playing Battle Mod since the start of the mod development around Summer 2020 so I witnessed the characters go through a lot of changes for better or for worse. While I admittedly do not have a lot of personal experience playing certain characters over the long-term as much as I do with Amy (who i think, has gotten the worst treatment in this battle mod over the years) my observational skills of analyzing other people's playstyles during multiplayer compensates for that.

Amy during the earlier versions was good, albeit flawed. Her charm beam led a lot to be desired as she was designed with a less offensive moveset in mind so it mostly only helped with teammates. Then came her piko tornado which was wonderful. Combined with her piko spin and her ability to strafe her piko hearts from her base move set she was a beast at battle. The range of her moveset gave her enough mobility to circumvent the traps of Sonic's speed thoks or punish Fang's obnoxious corks from stun locking her. Her impressive air control reflected on this underrated ability she had from the official Sonic games that well compensated for the lack of easy access to momentum that other characters had.

After some months of deliberation Amy's piko tornado was moved because "it was too OP" (the obsession with balancing through nerfing characters but rarely buffing them really made this mod far less enjoyable for me) with a piko wave move which was alright, but obviously a less exciting replacement for her previously superior nado. She was given a hammer jump and a neat double jump that retained her mobility from the previous patch. After a few more patches,

Amy lost her ability to easily strafe hearts from her piko hammer because the wave move came with an awkward hop which made precision-based platforming or attacks a lot less efficient. Her double jump was also toned down for something lamer that seemed to be made with the false assumption that her character would be more "technical" this way. But the worst sin wasn't Amy losing her piko tornado hammer or losing her access of mobility through the manipulation of her piko hearts, no, it was the nerfing of her piko spin special attack that turned it from an aerial advantage that was guaranteed to knock out enemies with the right precision (like Sonic's thok or Knuckles dig) to a much more slippery, floaty, and inaccurate disappointment that entirely adds to the character's difficulty in being able to get a hit (along with increasing her vulnerability) without much upsides at all.

One thing that also really bothers me is the Fang and Amy matchup that suffered because of these changes. Before, Amy could knock out Fang with her nado (which always suffered from having too much vulnerability but the creator decided to make this issue worse in v9 for some reason) or sneakily get him with her strafe piko hearts but now, she has little advantage over him which is not something any character has except her. I don't see how the creator thinks there's nothing wrong with this considering it's only her that gets to have a strong mechanic disadvantage against another character that isn't dependent on the players' skill, unlike the other characters. What makes it worse is that Tails remains to have his low cool down with his persistent swipe attack while in every update Amy gets "punished" by being too OP.

Whew, I kept that one in for a while. That's pretty much all I have to say now, although my main issues are with Amy yes there are other things in Battle I dislike that could improved for other players' experience. If this was Fall 2020 I would have rated this mod 5 stars but since then it's been going down the drain. Hopefully v10 of Battle will get its shine back.
Upvote 3
A great mod for competitive srb2 play
Upvote 4
this mod used to be good, that is until calamity struck, the first sign was fang losing the amazing fun bombs that let you blow up anything you could hit and knock them back, and bomb jumping was fun as well! and it being replaced with some shitty fucking air dash that ended becoming even more useless after a future update, next something happened that gave anybody like me both hope and fear, sonic had his thok nerfed so you couldn't spam it, while this made it more fun for everybody else they could actually play in a fair environment, but this could've meant that the other characters were gonna get unnecessary nerfs and revamps changing them for the worse, but god decided to pity us as the other 4 characters were safe aside from tails who got the robots replaced with a tail swipe, which was for the better, cant think of anybody who liked the robots that got mad at the change, than we got the worst of them all... the air dodge! listen to my words very carefully and precisely. FUCK. THE. AIR. DODGE. It might of been a good solution to make sure fang cant infinitely stun lock people for any other characters it ruins the game more than the small maps with like 2 blocks over a massive pit! It just makes fights last forever, like 15 fucking decades, more than that 15000 decades, 15000000 decades! 15 billion decades! till the fucking heat death of the universe! It reintroduces the thing that the thok speed cap was made to get rid of, just being able to float through the air only being hit-able for a few frames. and it stinks! if you want the mod to be good again, keep the thok speed cap, make metal's shots do multiple damage if they hit 1 person, give fang the bombs back, keep tail's weird tail swipe thing with that multi damage thing, and for the love of god remove the air dodge.
Upvote 4
pretty much half the reason i still play srb2 nowadays alongside other cool mods coming out, it's just that Cool (especially when you add The Community Battle Map Pack™️)
Upvote 1
This addon is, in my opinion, the quintessential PVP experience in SRB2. Unlike Ringslinger which feels like an entirely different game all together, Battle takes the foundations of SRB2's gameplay and cleanly integrates it into a fun action pack brawl. I love how unique and fun the health system is and the attack priority, parry, air dodge, and special abilities adds such a really fascinating depth to the whole game mode.

If I'm being honest. I've stopped playing ringslinger entirely due to this mod. Amazing job.
Upvote 6
Definitely one of the best mods in SRB2, I loved this mod since it's release and I still love it now. Though the balance is kinda wanky, the gameplay is surely the best in a fighting style game I've played and the Meta is amazing. Good job with battle mod!
Upvote 3
I LOVE BATTLE It let's you add a variety of moves to your character! If you like competitive play this is it for you!
Upvote 2
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