Hi, how have you been this month? I'm bad, I have had problems with my school but I have been able to bring you an update that solves two errors, one serious about Alternate Boost and another about Super Peel-Out. Here below I will leave how these bugs consisted.

- Alternate Boost: Now people can play quietly in split-screen mode, each with the possibility of having a simultaneous Alternate Boost, previously when activated it only worked for the first player, regardless of whether he was Sp.Sonic or not (This worked in all modes, not just split-screen).

- Super Peel-Out: A bug as simple as the fact that it did not drain Ring Energy when using the Boost from the Super Peel-Out, was the one that delayed this update by 3 days. I really don't know what solved this error.

If you made it this far you deserve a reward, between this month and the next a new update will be released for your enjoyment. So, that's all, I hope you have a great day and until the next Super Sonic update!
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Reactions: LPannon and SusSped
Hi, today we have an accessibility update, mostly for the mobile people. We also have a new ability, and bug fixes. Well, let's see the skills!

** Peel-Out Spin **

When you are charging the Peel Out, press Spin to do a Peel-Out Spin, it's just the normal Peel-Out but rolling. This gives more speed than the Spindash, but like the normal Peel-Out, it spends Ring Energy.

** Alternate Boost **

This isn't an ability per se, but it's something that mobile gamers will like. By typing "boostalt on" at the command console, you will activate the Alternate Boost. This replaces the way you activate the boost (holding the Custom 1 button), with a switch, that pressing it once stays activated and pressing it again deactivates the boost; really very useful for mobile gamers. Finally, when you activate it, an indicator appears that tells you whether or not the boost is activated.

Well, there really isn't much else, just a new effect on the Insta-Stop and Recull. If you find any bugs or have an idea for a new ability, let me know. I hope you enjoy Sp.Sonic and thank you very much for reading. Until the next super sonic update!
This update does not add anything new, it is only aimed at correcting errors, mostly the errors in 2.5D mode, since neither the Drop Dash, Drop Thok, Secondary Thok and the Light Dash did not work and went to the opposite side. Well I think that would be all, as I said, it does not add anything, it only corrects these errors; for which now I say goodbye and until the next update.
Hello, I come to tell you that SP.Sonic already has its version 2.0, with many bugs resolved and with new mechanics, it also has its first 3D model made by myself. Well, let's take a look at the new abilities he has! including some that were already there before...

- Wall Jump
- Magic Gloves
- Speed Blast

- C3 Menu
- Spin boost
- boost redesign

The new 3D model has unique animations and references from the sonic ova to dragon ball. An installation guide for the model is attached in the .rar, there you will find everything you need to install it.

Lastly, I wanted to thank you for your great support in these last months, many ideas were added thanks to you, really thank you very much for your support and see you next time!
Well, as I mentioned before my pc is old, so I found out about this error thanks to a video uploaded to youtube (thanks, "El Weon Sonico"). Well the error is that if you play at a resolution higher than 1280x800, the HUD would move and not stay above the life counter.

PD: If you read this I'm going to give you a reward, what kind of reward? you may wonder, well, it's a move that was there but you never noticed, it's called "Magical Jump". To activate it just press "Spin" and "Jump" while using the Bounce Jump.
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Reactions: Bluetorch
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