Glaber, it has been an amazing pleasure being a beta tester for this project.
Everything here is supposed to be as accurate to it's original source and it does just that, and I'm very proud of it!
SRB2 The Past is my favorite mod for SRB2 and words cannot describe how much it meant for me to be given this task, and the playtesting netgames we had were so much fun (Especially the two times we got SSNTails to join us)!
I'd like to share my reason for being in the "Special Thanks" section of the credits, it's because I organized the menu in the Sound Test.
I hope the community has a lot of fun with this like how we did playtesting it, Time Travelers rejoice for going gold!
(unfortunately i haven't quite seen the entirety of what the mod has to offer, let alone SEEN most of it, so i'll base my review off of what i've played of it so far. rest assured, though, i feel i've played enough of it to formulate a solid opinion.)
this is not a sonic robo blast 2 mod. hear me out.
rather, this is a fully interactive gallery tour of srb2's history that takes you through the vast majority of the game's history in the most charming way possible. the museum itself and all of its little areas and hubworlds are extremely endearing and have a TON (and i do mean a TON) of stuff to find, unlock and interact with, genuinely giving me reason to go back and literally find a ton of things i've never seen before, despite revisiting these areas several times over the past few days. it's truly impressive how much is stuffed into each little explorable area, and that i really appreciate.
the levels themselves are not much to speak of, they're the originals flawlessly ported over. not much to speak about, but that's more of a positive comment than not. i will say, though, there are a ton of maps i would never have thought to have seen included separately purely because of how negligible the differences between stages would've been, but i do wholly respect the efforts.
though, i will admit, the stages do stay true to the originals...for better or worse. mostly worse. i definitely can't (and won't) fault you for this, but the stages do retain all of their archaic level design attributes from when they were originally released, which makes playing the stages themselves easily the least enjoyable part of the game. once again, though, can't fault you on that.
what i CAN fault, though, are some of the original inclusions added, or, in some cases, the lack thereof. a huge part of the mod is based on emblem collection (after all, a good chunk of unlockables are tied to your emblem count), but most of the time there's at least one emblem locked behind another character. normally this wouldn't be too big an issue, but for how often this occurs i do find it very odd that there isn't a more accessible way to change characters. for instance, i am playing on a sonic save file, but his emblem in 2.1.x THZ1 requires the sonic and tails combo, and in order to get the emblem i need to go back to the title screen, enter the no-save file, pick sonic and tails, run my way back to the THZ hub and find 2.1.x act 1 again just to get that one emblem. i really think having something like the OLDC's return-to-hub feature and the character select barrel would be a godsend, and i don't think i'm alone in this one.
***SPOILERS FROM HERE ON OUT IF YOU HAPPEN TO BE READING AND HAVEN'T YET TOUCHED SRB2TP***
before i go into my next general piece of criticism, i do have to applaud the fact that the sheer AMOUNT of content allows for unlock chains, and it really helps the unlocking experience and incentivises people to find secrets. for example, from the hint in the hint area alone, you can not only use the gargoyle pond to find the hidden button (which if i may say feels kinda redundant that you hit a metaphorical switch just to find another switch to hit but whatever), which unlocks The Wizard Needs Food Badly, which can unlock metal sonic via super search, which by proxy unlocks metal challenge. that's AWESOME.
unfortunately, though, metal challenge is where i do find a lot of grievance. not that the mode itself is poorly executed, far from it. it's an extremely fun time and expands perfectly on the BCZ2 mechanic that it's based upon.
except for relay races!
i have no shame in saying that the relay races are poorly designed. to my knowledge there are only two of them in the package, which lessens the blow a little bit, but both still end up poorly delivering on what i thought to be a super fun concept. in reality, what happens is that you end up tagging alongside metal for the duration of the race, in a competition to see who can make it across the signpost at the end first. this really just amounts to either a pretty dull or pretty annoying experience (depending on which race you chose) that could've been so much more had it not relied on sticking to metal's side. rest of the mode is fantastic, though, i had an absolute blast.
you'd think that because of all this criticism i've laid out on the table that i would give The Past anything less than five stars. well, you're wrong! purely because it's something that, for the effort put into it, doesn't really necessitate anything less. it's absolutely fantastic, even in spite of the flaws that probably should be ironed out sooner rather than later.
also screw beta quest i had to beat it twice and i did not like either of my attempts at all
This mod is one of my favorites (in less than 2 days I already have 3 games with all the emeralds and 35 emblems) but.....what's up with the easter eggs, they work when they want or they are directly changed position (as it is It would be the house of RedXVI in gfz2) beyond that I don't see any faults for me...
I think it's a good addon for a completing for a 100%. There is a much content to see: old crawlas, tehcno hill and etc. But i see one bug it is in 6 special stage. I been kicked from this level, jumping from platform to another platform. If i one who have that bug, how to fix it?
One of the biggest mods for srb2 I ever played.Quite nice fun and stupidly hard to 100%.
Though A few,small and medium sized, problems:
-Why did you select 2.1 Ring satellite after selecting the easier special stages for others.
-I fallowed your words of wisdom and started sonic doom 2 thinking there would be a exit to the museum in flying battery since you said "at least" and lost a all emerald 95 life save since I am not going trough the hardest srb2 campaign ever again.
-In the demo 4 castle bigman area the floor at the hole looks like a breakable one which made me go trough a emer quest with fang
-Some acts have no reason for you to play em consdiring they got no secrets or emblems
honestly, not only one of the biggest packs, but also one of the most quality packs (even if the levels are old), and honestly, i didn't even know you could make different level clear themes in the map, let alone make a custom signpost! wait, i'm getting ahead of myself...
if you have not tried srb2thepast and you're reading this, please check it out! this was definitely worth the wait. 10/10, pico approved!
as someone who got srb2 in 2.2.8, i love old srb2 so much
I haven't been into SRB2 for atleast a year, and I completely forgot about this, hell I didn't even know this came out. This was exactly what I expected and more. Great Job Glaber! I'd also like to thank you for the help you gave me back when I was making my own mod as well, as I don't think I ever gave you a proper thanks back then. 10/10 a must play if you're interested in the history of SRB2.
This is A 3 Years that Update for some Reason.. It Was A Great (And All SRB Eras) Level Pack! It Was A Fun Year Now I Gave you a Rate Thats 10/10 For Me! I Loved this Level Pack Even I Got It For This And Next Year! Thank You Glaber!!!
I love this mod, its like reliving a time that either I didn't know about srb2 or just didn't exist, one thing though is I'm curious if something like Egg man way 5 would get added, but then again, no one really seems to care anymore, but that besides the point, great mod.
A lot of love went into this, and it's absolutely dripping with nostalgia and passion. Seeing every build of every level and practically every easter egg in one package playable on the current version is something I never would have thought to ask for, but utterly adore. And it has its own emblems and secrets too!
That said, however, the SRB2 Museum Zone can cause netplay dropouts due to how long it takes some systems to load. Albeit, this is a problem that could be alleviated on the netcode side if clients/servers can say "hey, I'm taking a long time to load this level, please wait for me!" Even with maxed out jointimeout and nettimeout, it still happens.
Still, though, I've seen (and been the victim of) dropouts because of this. A potential workaround (other than outright avoiding the SRB2 Museum Zone) would be to have a separate, slimmed-down version, but that takes time, and I absolutely don't want to demand such things of you guys (or even just you, glaber?) who put three years into 2.0 alone. Honestly. doing the netplay thing of "wait for everyone to load the level rather than assuming people dropped out" would be best - not just for this, but for the future.
I love this mod.It has really cool museum, big hubs, forgotten demo 3 chars, old version of levels and another cool things.
My favourite part is GRAND Credits.
Just this mod really cool.
Just this is cool.
A certified SRB2 historic moment, i'm glad and happy this mod was able to be done because the drastic change between SRB2 2.1 and SRB2 2.2 worried me about this mod not being possible to be made anymore, so it's amazing that it eventually was able to be done