Yes, 2.0 already!
This is a pretty big rework that adjusts many elements of the mod. It will play much better now!
Main Features:
• Added aerial preservation. Boost/ charge will never end in mid-air now. You can use springs against a vertical wall without losing your boost, tornados, pulleys, even the barrels in Foliage Furnace Act 2 won't break your boost! Pretty much everything you do off the ground will let you keep your boost going, making it possible to complete levels from start to finish with it active (if you're good enough!).
• Greatly increased air control. You'll now have better control and be able to platform easier while boosting in mid-air. Boost won't activate in the air once charged, unless you're moving at a good pace so it won't interrupt any precise platforming. Keep in mind, your speed's gotta be up when you hit the ground if you want to continue boosting. You'll have a short window to get it back up upon landing.
• Added proper 2D support. This was needed since you run at lower speeds in 2D. 2D levels that do not properly use 2D mode can't take advantage of this.
• Added underwater support. You could boost underwater before, but you could rarely gain enough speed to charge it up. Now you can! I added this to counter the painfully slow and unfun underwater physics. That's right, underwater stages can actually be fun now!
• All character abilities should work without disrupting the boost. (modded and vanilla)
• Shadow is fully supported now - his homing attack no longer ends or triggers boosts.
• Amy's abilities from Flow Abilities are properly supported in this new version. (check the trailer description for a DL, as the main mod isn't compatible)
• If you find a character who has an ability that could work better with this mod then lemme know. (probably won't add support for OCs, but I'll still take a look)
Other Tweaks:
• Raised the grace period. This is mainly to give you time to re-gain speed after landing.
• Removed the movement requirement for charge/ boost.
• Aerial wall detection has been removed.
• Momentum boosting now requires you to be grounded, with the exception of certain abilities. This fixes some issues with braking in mid-air at high speeds. Charge boosting will still work in the air and entering the air with a boost already active will work fine.
• Slightly buffed the movement speed of both modes, due to the mod being easier to control now.
• Slightly raised the speed requirements for boosting, due to how much more forgiving the mod is now.
• Slightly pulled the camera out further, while boosting.
• Getting hurt will properly stop the boost now.
• Modified braking and skidding to be consistent. Thanks
BIGDOG for improving his brake code for this update!
• Some other small tweaks and fixes in the code to make things run better.
• Added an easy way for other mods to support mine. (Posted in the modders section)
Thanks for playing with my mod! Have fun!