Certainly unexpected to have had a decent amount of fun using Snick, but I have several problems that can be fixed.
Let's talk about the gameplay: i start saying that it's quite ok and works well with Snick (especially the speed factor), but only having a boostmode and a double jump seems too little and generic for a character. If we want to be more accurate to Snick's only playable appearance in Pizza Tower, it might be possible to introduce the super peel out as a secondary mechanic or by replacing the spindash entirely.
Although it would probably be impossible to convert well to a 3D game, if Snick ever gets a super form, you could turn Pizza Tower's super jump into an ability that sends you forward, similar to Junio Sonic's bullet dash).
Ending on a positive note, i really like the sprites and how they came out.
So stuff like the peelout and the rest of snick's kit will be in an update for him... when ever that happens. (kind of looking for help on that) In the meanwhile I'll probably work on other characters or work on my other projects.
Glad that you enjoyed the sprites but I can understand the disappointment with the lack of features but het you can do some cool stuff with what is there from my hours of testing him. (Like the entirety of Techno Hill Act 2)