Well this is my submission, Disco Town it was an idea I had way back in the 1.09.4 days or so, but never got around to doing. The map is mainly designed for Hide and Seek/Tag however it does work correctly in singleplayer/co-op, CTF/Match and a few battle modes such as Control Point, and Diamond in the Rough. Though the Battle Mode version is its own wad to prevent thing type errors.
My goal was to kinda push software mode as far as I could room size wise without breaking it, as well as to make a city like sandbox with multiple game modes supported.
I've never made a map compatible with battle before so I imagine my bubble placements will be a bit shoddy at first. There are also many sections I had to scrap for now and wall off due to time constraints.
Singleplayer/co-op is a Emerald Hunt, there should be around 20+ emerald hunt spawns though I may have lost count.
For the Hide and Seek/Tag portion it's highly suggested to have at least 8 players, but it works just fine with less, just a little slower time wise.
Extra Credits :
Davlite for the Drink Dr Eggman Logo.
Belgerum and Herooftime1000 for permission to use the Snake Eyes Swing song for the Jazz Club.
And finally everyone in the #mapping channel on discord for putting up with all my constant questions.
Special thanks to these guys for helping me test the map online :
Ivan
Errant
JMC
String
1.0 Uploaded map
Complete the sewers.
Complete all of the interiors
Finish the subway.
Figure out why the trains don't hurt the players, but the cars do.
Make better item layouts for battle mode version.
Complete all of the interiors
Finish the subway.
Figure out why the trains don't hurt the players, but the cars do.
Make better item layouts for battle mode version.