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Have y'all ever heard of Jungle Speed?
Slinger Speed is a recreation ofthe card game Jungle Speed in Sonic Robo Blast 2, packed up neatly for your enjoyment.
With the
This should hopefully liven up the custom gametype sub-forum.
Have fun ripping the Totem out of your friends' hands!
Slinger Speed is a recreation ofthe card game Jungle Speed in Sonic Robo Blast 2, packed up neatly for your enjoyment.
(To join a match-up, either press Normal Fire or type
(Up to 8 players can play. Minimum: 3 players. Recommended: 4-6 players.)
The objective is to get rid of all the cards in your deck AND in your discard pile.
Press Spin to flip the top card of your deck into your discard pile.
Pay attention to all the cards on the top of everyone's discard - once you see a match between the symbols of your discard pile and another player's, it's a rush to grab the Totem! Press Jump [Mashing Number (explained later)] times to grab the Totem and win the duel! The loser has to collect the cards you and they have in their discard pile, as well as everything in the pot, and add them to their deck.
However. If you do it outside of a duel, you'll be punished severely...
Doing so will count as a foul. The fouled player collects EVERY CARD FACE-UP. That means EVERY SINGLE PLAYER'S DISCARD PILE & the pot.
There are special Action cards (outlined in orange) that change up the gameplay, as well:
The first to get rid of their deck and discard wins!
ssp_toggleready
in the console.)(Up to 8 players can play. Minimum: 3 players. Recommended: 4-6 players.)
The objective is to get rid of all the cards in your deck AND in your discard pile.
Pay attention to all the cards on the top of everyone's discard - once you see a match between the symbols of your discard pile and another player's, it's a rush to grab the Totem! Press Jump [Mashing Number (explained later)] times to grab the Totem and win the duel! The loser has to collect the cards you and they have in their discard pile, as well as everything in the pot, and add them to their deck.
However. If you do it outside of a duel, you'll be punished severely...
Doing so will count as a foul. The fouled player collects EVERY CARD FACE-UP. That means EVERY SINGLE PLAYER'S DISCARD PILE & the pot.
There are special Action cards (outlined in orange) that change up the gameplay, as well:
Name | Symbol | Meaning |
---|---|---|
Fast Grab | White arrows pointing inwards. | It's a rush to grab the totem! The first to do so (press Jump [M.N] times) puts their entire discard into the pot. |
All Flip | White arrows pointing outwards. | Count to three. On three, everyone flips the top card of their deck! |
Color Match | Colored arrows pointing inwards. | Duel action. TO initiate a duel, you have to match the COLOR, and not the SYMBOL. |
[EXTRA] Inner Hands | White "hands" pointing inwards. | Press Jump ONCE (otherwise you'll knock the Totem over, resulting in a foul) to put your hand on the Totem. The first to do so is the winner, and the last to do so is the loser. Resolve like a duel. |
[EXTRA] Pass It Forward | White arrows circulating. | [Depends on house rule] |
The first to get rid of their deck and discard wins!
With the
ssp_sethouserules
command, you can change some of the initial rules of the game! (Displayed on the preparation screen between rounds, as well.)Option | Init. value | Description |
---|---|---|
Mashing Number | 5 | How many Jump presses it takes to grab the Totem. |
All Flip Confirm | On | Whether or not a confirmation is needed from other players to initiate All Flip. |
Action Hints | On | Whether or not hints will pop up in chat about events going on such as Actions. |
Holds Barred | On | Whether or not grabbing the Totem without a duel counts as a foul. ULTRA DISRESPECT: Enabling THIS allows touching the Totem AT ALL (pressing Jump) without a duel as a Foul. |
Extra Actions | Off | Whether or not Inner Hands and Pass It Forward show up in the deck. |
Pass It Forward | Match L. | How Pass It Forward behaves if Extra Actions are enabled. REVERSE: Much like a Reverse in UNO. Reverses the direction of play. MATCH L.: Duel action. You have to match the symbol of the top card of the NEXT in turn's discard to any other discard top card for it to count as a duel for you. |
Action Length | Until duel | How long Duel Actions (Color Match and Pass It Forward [Match L.]) last. WHILE EXP.: While the card is exposed. Color Match takes priority. UNTIL DUEL: Until the next duel (or until the other Duel Action is played) |
Starting Deck | 20 | How many cards are in a player's deck at the start of the game. |
Starting Pot | 10 | How many cards are in the pot at the start of the game. |
Have fun ripping the Totem out of your friends' hands!