Great addon with a LOT of effort put in! The visual effects are great and I like the sprites and the designs too! And... Mindscape aswell and Ultimate Inazuma (my favorite part of the mod). Great job!!
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this mod is soooo awesome!!
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This is a very awesome mod, I really want too see more of your mods in this game. And also, if I can make a suggestion, can you created Tikal and Chaos as your next characters pls?
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I like the designs of the characters but there gameplay style is not really interesting at all there's low key better characters in Robo blast that makes the game worth coming back too
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Really nice mod! I haven't seen something like this since Metroid Vanguard. It's not just about silly characters roaming around with custom abilities, but it offers a complete overhaul, including story, music, characters, and more.
My only critique would be the "secret final boss" fight section. Simply giving it a lot of HP doesn't make it challenging; it comes across as lazy boss design, to be honest.
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The mod itself is very good, but besides mindscape being difficult (I liked the challenge it brings) whenever I exit the game I lose all the progress I made with silverhorn (all the work to get Ultimate inazuma) since I always have to do everything again, if there is a meditation I don't know but please fix it.
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Oh my lord, this is such a good mod! Oh, and I've been waiting for this for a while. This was VERY worth the wait.
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i went into the castle as mario and tried to get to the tippy top of it by using the stairs

only to find out after 5 minutes that the staircase was infinite

best mod ever
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Great mod! Inazuma controls great, and Aether too. Outstanding work!
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my copy can't save for some reason when i beat the mindscape stage
if anyone knows why i'd be glad to hear about it in the discussion page.
the mod itself is fine aether's okay kinda boring though inazuma's moves a good nothing to flashy while still being good but nothing stellar and the mindscape stage which may be the mods main focus is no good as a main attraction (I should point out that i beat it twice) the 1st boss phase is honestly harder than the 2nd phase but only due to mildly annoying aspects like the damn pool and the fact you can be sniped off stage. all in all it's fine but could use some improvement
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I really like the uniqueness of this character pack. The ocs are great ( which is pretty rare) I like their movesets and the sprite work is great. NO complaints what so ever.
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I love seeing other people put their characters in this game. Inazuma and Aether are both very fun to play as! At this point I've completed all the content the mod has to offer. Community OC lore is always a treat to see.

I also love the extra content, after having beaten it multiple times. It's honestly not bad once you know what you're doing. It's a pretty fun challenge once you've mastered the game and characters.
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Absolutely BANGIN' character pack!

Inazuma is a straight forward, yet amazing character to play as! His homing attacks, attraction shield and dash mode all compliment each other in ways I've barely seen in other characters.

Aether on the other hand isn't as awesome as her ""friend"" but is incredibly resourceful. Boasting a versatile set of spells that go hand in hand with each other no problem.

!---SPOILERS AHEAD---!



The secret level is tough, but very well designed as it requires the player to master Inazuma's abilities or use Aether's spells resourcefully. It is incredibly punishing as the player only gets four tries before getting booted into the next level of the campaign... I do hope y'all can add a few more extra lives in later versions cause it's ROUGH.
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oh my peak.....
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This is one of, if not THE, best character mod I have ever played. Inazuma and Aether both control very well, their Super and Sol forms are great to run around with, and I managed to beat the regular campaign as them. I do however, have some issues with the secret content.

*SPOILERS AHEAD*

Mindscape Zone is a pretty decent challenge... is what I would say if you didn't only get three lives to start with on top of all the bottomless pits, and trying to master the Homing Attack and Bolt Stream abilities.

Facciolo is stupid to fight since you hardly have any rings, and if you manage to smuggle in a Super form to fight the guy, his attacks pierce through Super forms similarly to Big Arms from the original Sonic 3. Why?!

I just straight up gave up trying to unlock Ultimate Inazuma without beating Mindscape Zone because of Facciolo alone. I mean, does he have to be this difficult? I'd rather play the final bosses of Sonic Superstars. That's saying a lot because the community disliked those bosses due to their difficulty.

Overall, incredible characters, bullshit secret content. I would give it 5/5, but Mindscape Zone and Facciolo drop it down to 3/5. I'm sorry.
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This is the best mod ever
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9/10 character pack. both are incredible and clearly have a ton of effort put into them, and we have the secret level which looking back was kinda badly designed but still a good experience. more detailed thoughts in discussion thread thanks to review system.
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An outstanding pack with two amazing characters and very impressive maps that end on a very sour note due to questionable level design and honestly awful balancing issues on its last stretch, only really "fixed" by utterly breaking the level using aether's abilities, but still an amazing mod in every other aspect and absolutely worth any player's time
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There is an extreme amount of effort put into this from so many angles. The flash and nuiannces of how these characters work is excellent in a way that's extremely powerful whilst still being bound to the traditional play of SRB2.

I would definitely say Inazuma is the more fun of the two characters in the pack as his play is generally more straightforward, but don't let that detur too much from Aether as she's got some sauce to her play also.

There are however some small issues that are probably more nitpicks though one of these is an issue I can't help but feel to address.

The one aspect of Inazuma I've found distracting in his play is the homing attack. A weird quirk you'd think as a staple 3D Sonic move but with how SRB2's main levels and some custom maps/level packs I actually find this ability more of a hinderance than a boon?

This is mainly coming from someone who plays with keyboard and mouse where I'm use to aiming things myself rather than relying on homing. Would be nice to have a toggle to have homing on or off.

More on the nitpick side is that there's a strange sense of self indulgence in the pack. Not for Astra himself but more-so for the close knit connection of people who made this. In a time where I find SRB2 discussion hard to talk about I kinda can't help but feel wary. Probably not something to worry about much with this group but it's a nagging feeling.

Last thing is just few unnecessities. For the most part it's fine. Most of the unnecessisary things are just their to be flashy or tongue and cheek but there was one design thing I felt kinda weird on, but that's getting into spoiler territory so if I'm ever talking on here or somewhere SRB2 related I'll probably bring it up there.

Pretty cool otherwise so it's on the high end of custom characters.
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Detailed thoughts (including spoilers) in the discussion thread, but overall a super fun experience!
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