What permissions do you give others to modify and/or maintain your submission?
Modify: ASK ME - Maintain: NO - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. No, others may not maintain my submission, even in my absence.
WARNING: THIS MOD IS SPECIFICALLY DESIGNED FOR VERSION 2.2.13 OF SONIC ROBO BLAST 2. IT WILL MOST LIKELY NOT WORK IF YOU PLAY ON AN OLDER VERSION. PLEASE ENSURE THAT YOUR GAME IS UPDATED BEFORE PLAYING THIS MOD!​
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An electrifying return… and a magical beginning!


It felt like forever ago since I first started Aether back in 2017. There were many bumps and struggles but I’m proud to finally say..

Aether the Gazelle and Inazuma the Deer set off on another whirlwind adventure!

Aether


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Meet Aether Brightheart! The Meridian of Magic!

Aether Brightheart is from the magical kingdom of Elvoway, a place that exists in an entirely different dimension from Earth! She is the first princess of the Kingdom of Elvoway and the daughter of King Brightheart, the current monarch who earned the title of King of Magic through his various accolades. She is also hailed as the Meridian of Magic, a title and status given to only one individual at a time by a goddess which grants her access to all forms of magic. Her potential and skills are seemingly boundless as she’s able to easily cast various types of spells with ease! She has shown prodigious skills at an early age to the point where she had mastered flight magic when she was only a child. However, her immense skills at magic have made her a bit… lazy. While she does command amazing magic, Aether is physically very weak. It is very rare to see her walking on her own two feet because it tires her out more than simply flying. Through circumstances and a desire to not be tethered to obligations forced upon her by birth, Aether defies her father and sets out to Earth to go on adventures with a certain deer.

As the Meridian of Magic and Princess of Elvoway, Aether is armed with a massive array of spells that she can cast to get the advantage in almost any situation!

Float & Flight
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When pressing the jump input again after jumping in the air, Aether uses her magic to slow down her descent.

After running for a set amount of time (or activating Speedwave), Aether will enter “Flight Mode” indicated by her emitting magical stardust. Pressing Double Jump while in this state will activate her Crystal Wings and let her soar into the air for a set period of time. Once the Crystal Wings break, she can still hold down jump to float down to the ground.

Spellcast
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Pressing and holding down Spin will open up Aether’s Spell Menu! Using directional input, you can select up to 5 different spells! Your active spell will be displayed to you on the right. Tapping spin while you have an active spell will allow you to cast that spell again. Holding Spin will make you open up the Spell Menu once more to select a different spell. In addition to seeing your active spell, you can also see the cooldowns of your various spells to your right. You can also see the cooldowns of your spells when you open up the spell menu. While holding open the spell menu freezes you in place, keep in mind that your spell cooldowns do not decrease during this! As for the spells that she can use, they are...
Up Input: Arcane Rush
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When used in the Air, Aether will be launched forward quickly. When on the ground, Aether will instead be launched upwards. Aether will also leave behind a magical vortex that she and other players can use to be launched in the direction that spell initially launched Aether at.

Left Input: Speedwave
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Casting this will spawn a series of glyphs around Aether and allies in a radius that boosts the Jump Height and Speed of all affected players. Speedwave can also instantly put characters with Dashmode or Dashmode-like abilities into their Dashmode states for the duration of the spell. While the spell does wear off overtime, you can keep it active by being near other players affected by Speedwave. Stay close and focus on cooperative actions to keep Speedwave going!

Right Input: Sword Rain
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Aether summons a fleet of magical swords in front of her. The swords can home in on enemies, monitors, and even break bustable walls! Also while casting the spell, Aether will freeze her momentum. Use this in combination with her other spells or certain level terrain to gain incredible heights and speed.

Down Input: Aura Burst
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Aether consolidates her magical energy for a short duration and then follows up with an incredible magic explosion that destroys nearby spikes, enemies, and monitors! The residual magic then comes back to Aether and crystallizes into a barrier. The Aura Barrier can tank up to two attacks before shattering and taking damage while the Aura Barrier is up will not cause Aether to flinch! Nearby allies of Aether can also gain this barrier when in the radius of Aether’s explosion. Aether can also recast Aura Burst while the Aura Barrier is up to use up the remaining magical energy from the barrier to cause one more magic explosion!

No Input: Light Ball & Shield Special
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Casting this spell on the ground will cause Aether to spawn the Light Ball. As its name suggests, it's a ball of light. It can brighten up sectors! When used in the air while having a Shield equipped, Aether will perform the Shield Special active tied to the shield she is using.

Super Aether
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Gathering the 7 Chaos Emeralds will allow Aether to transform into Super Aether! As Super Aether, all of her Spells no longer have cooldowns and she can cast them as much as she wants. In addition, she gains access to Genesis which can be casted if she uses her No Input Spell in the Air! Casting Genesis will cause several destructive beams of magical energy to target and smite nearby enemies.

Arcane Aether
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Gathering the 7 Sol Emeralds will allow Aether to transform into Arcane Aether! As Arcane Aether, all of her Spells are dramatically buffed up!
Sword Rain spawns way more swords,
Arcane Rush launches her faster and further
Speedwave is even stronger and has a longer duration
Aura Burst has a wider radius and Aura Barrier lasts for an incredibly long time.

Aether enters the battlefield with the power to turn the tides of war in favor of her allies! Her abilities remain mostly the same albeit with drastic reduction in speed and power for the sake of balance. Most of her spells now also cost rings in order to be cast. She also gains Genesis which can be used while using the No Input Spell in the Air much like how it works when she’s Super.

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Blessing can be casted in the air or on the ground. When casted, Aether resets the cooldown of all battle specials of her and her allies. Use this in combination with Aether’s own spells to do whacky strategies like Double Genesis or allow Metal Knuckles to nearly instantly fire 8 rockets!

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Aether is a very fragile but powerful supportive spell caster that can provide multiple buffs to her allies. Aether also has a unique spell system that she can use to alter her available attacks!







Inazuma


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After a long hibernation, Inazuma finally returns to Sonic Robo Blast 2!

Inazuma Silverhorn roams the world alone.. But not entirely. Due to unfortunate circumstances, his soul and mind have been partially fused with the ancient and evil entity known as Facciolo. Facciolo is known by many names throughout history such as Jaldabaoth or even the Big Bad Wolf. Despite having been long dead, Facciolo persists and continues to be a threat to the world by inhabiting the bodies of others and fusing their souls together. With every fusion, Facciolo’s powers grow stronger. Facciolo's sights are now aimed at incredible potential within the now nearly extinct Silverhorn clan, to Inazuma's dismay. Unfortunately for both Facciolo and Inazuma, Facciolo’s attempt at fusing with Inazuma ended up in failure which trapped Facciolo inside Inazuma’s mind while Inazuma was left in a state of permanent pseudocoma. Through trials and tribulations, Inazuma was able to somewhat overcome his state of paralysis by using his electrokinetic abilities to forcibly stimulate his body to move. Through advancing his electricity manipulation beyond mastery, he was able to overcome the various obstacles in his path as well as eventually meet and befriend Aether.

Inazuma wields incredible strength, speed, as well as an unparalleled mastery over the manipulation of Electricity.

Bolt Stream & Bolt Blast
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Jumping again after performing a jump will make Inazuma perform Bolt Stream. Bolt Stream will launch Inazuma forward based on his current top speed. He can do this dash up to 3 times. Using Bolt Stream near an enemy will cause Inazuma to home into it. Successfully hitting the enemy will cause Inazuma to perform a Lightning Jump which springboards Inazuma into the air. At any point during Bolt Stream, Inazuma can instead hold down jump to perform Bolt Blast. Bolt Blast immediately consumes the remaining dashes Inazuma has to perform an empowering dash that will slightly elevate his stats and puts him into Neural Shock. While in Neural Shock, Inazuma can bust through spikes and run on water. Every time you use Bolt Blast, you gain more power towards your Lightning Jump as well as base speed. There is no limit to how many times you can power yourself up so keep using Bolt Blast to empower yourself further and further! Keep in mind, slowing down for too long will make you leave Neural Shock and all of your built up speed and power will be gone. Plan accordingly!

Electric Barrier
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Inazuma erects an electromagnetic field around him that can damage enemies, bust bustable floors and walls, and can even attract nearby rings! When used in the air, Electric Barrier can reduce his fall speed dramatically allowing him to cross great distances without having to touch the ground! Inazuma also gains various different attributes and buffs to his Electric Barrier depending on what shield he has equipped!
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Super Inazuma
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Gathering all 7 Chaos Emeralds will allow Inazuma to transform into Super Inazuma! As Super Inazuma, he no longer has a limit to how many times he can perform Bolt Stream in the air!
Impulse Inazuma
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Gathering all 7 Sol Emeralds will allow Inazuma to transform into Impulse Inazuma! As Impulse Inazuma, all of his Shield buffs are applied to him at once!

Inazuma is a highly aggressive duelist that can overwhelm any opponent.

In Battle, Inazuma’s Electric Barrier has a time limit which refreshes if Inazuma lands a hit on someone. The barrier’s limit can be sped up by bumping or damaging Inazuma’s barrier while it’s up. In addition, successfully landing a hit on someone in the air with Bolt Stream will cause the enemy player to be spiked downward in a tumble state.

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Holding down the Battle Special button will allow Inazuma to gather up electrical energy. Releasing the button will cause Inazuma to unleash an electrical shockwave. The distance that the shockwave travels is based on how long the move was charged for.

Radial Flash
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While charging Overload, press Jump or Spin to instead perform Radial Flash! Radial Flash will briefly tumble any opponent within radius while also afflicting them with a Paralysis debuff that actively drops their movement speed for a set period of time.

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In Persona, Inazuma comes with Izanagi in tow sporting a Physical-Electricity element based playstyle that while slow at first allows him to charge extremely powerful attacks with the help of Overload.

Extras!
Silverhorn comes backed with a bunch of bonus features! Here's a list of a bunch of the extra content that you can experience!
Tutorial Stage: Prologue
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Want a good way to learn and test out Aether and Inazuma’s abilities? Go to the tutorial section on SRB2’s main menu to access the Prologue! This stage is designed to teach you the basics of how Aether and Inazuma play!
Aether's Castle
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A Princess like Aether has got to have at least a castle or two! Castle Elvoway is also available to play! This stage is selectable via the Level Select menu or through completing the Prologue! Explore the Castle and have fun! This map is considered to be a Hangout Map and does not have a particular objective. Turning around at spawn will reveal an exit portal that will lead you straight to the main campaign!
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Typing "lightningcolor [color]" in console will change Inazuma's effect colors to whatever color you choose!
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Pressing Custom 1 as Inazuma or Aether will have them do their respective dances.
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Inazuma and Aether can hug each other by pressing Custom 1 when they are near each other!
There are plenty of more secrets and extras to discover in this mod! This mod is best experienced without spoilers so try to not spoil all the surprises for others!

Credits
Silverhorn is by far my most ambitious project for this game. I couldn't have done it without all my friends that helped me along the way.
Main Artists
  • Inazuma
  • DrStephen
  • DirkTheHusky
Spriting Assistance
  • MotorRoach
  • Delpho
  • FlameEliwood
  • Lightdasher
  • HattyBoyo
  • TelosTurntable
  • Machturne
  • CrystallineGazer
  • Spectorious
  • Saneko
  • BlueBlur
  • Hyperchaotix
  • Starlight
  • Sonicx8000
  • FlyingNosaj
  • LonelyFoxz
  • Metalwario64
Additional Art
  • Alacroix
  • Spinslash165
  • Hattyboyo
  • Soap Surfin'
  • RalphJeremy65
Level Designers
  • Inazuma
  • Othius
  • Kanna
  • So2ro
  • OrdoMandalore
  • SonicX8000
  • Altallune
Texture Artists
  • Inazuma
  • Spectorious
  • Kanna
  • OrdoMandalore
Sound Design
  • VAdePEGA
  • Krabs
  • MegaBaZ
  • SMS Alfredo
Voice Actors
  • KameaSinger (Aether)
  • Baronzo (Inazuma)
  • Altallune
  • SMS Alfredo
  • Lach
  • Logan8r
  • Frostiikin
  • Lat'
  • Snu
  • Krabs
  • amperbee
  • Tatsuru
  • Anonymous Coder
Beta Testers
  • The Adventurer's Guild
  • Team Combi-Rings
Thank you!
Thanks for playing our mod! We hope you enjoy it as much as we did making it!
Author
Inazuma
Downloads
13,332
Views
20,088
Extension type
pk3
File size
38.6 MB
MD5 Hash
38ffb2bb902ed847fc5747e72723277c
First release
Last update
Rating
4.45 star(s) 58 ratings

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Latest reviews

Great addon with a LOT of effort put in! The visual effects are great and I like the sprites and the designs too! And... Mindscape aswell and Ultimate Inazuma (my favorite part of the mod). Great job!!
Upvote 0
this mod is soooo awesome!!
Upvote 1
This is a very awesome mod, I really want too see more of your mods in this game. And also, if I can make a suggestion, can you created Tikal and Chaos as your next characters pls?
Upvote 0
I like the designs of the characters but there gameplay style is not really interesting at all there's low key better characters in Robo blast that makes the game worth coming back too
Upvote 1
Really nice mod! I haven't seen something like this since Metroid Vanguard. It's not just about silly characters roaming around with custom abilities, but it offers a complete overhaul, including story, music, characters, and more.
My only critique would be the "secret final boss" fight section. Simply giving it a lot of HP doesn't make it challenging; it comes across as lazy boss design, to be honest.
Upvote 3
The mod itself is very good, but besides mindscape being difficult (I liked the challenge it brings) whenever I exit the game I lose all the progress I made with silverhorn (all the work to get Ultimate inazuma) since I always have to do everything again, if there is a meditation I don't know but please fix it.
Upvote 1
Oh my lord, this is such a good mod! Oh, and I've been waiting for this for a while. This was VERY worth the wait.
Upvote 0
i went into the castle as mario and tried to get to the tippy top of it by using the stairs

only to find out after 5 minutes that the staircase was infinite

best mod ever
Upvote 4
Great mod! Inazuma controls great, and Aether too. Outstanding work!
Upvote 0
my copy can't save for some reason when i beat the mindscape stage
if anyone knows why i'd be glad to hear about it in the discussion page.
the mod itself is fine aether's okay kinda boring though inazuma's moves a good nothing to flashy while still being good but nothing stellar and the mindscape stage which may be the mods main focus is no good as a main attraction (I should point out that i beat it twice) the 1st boss phase is honestly harder than the 2nd phase but only due to mildly annoying aspects like the damn pool and the fact you can be sniped off stage. all in all it's fine but could use some improvement
Upvote 2
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