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- Modify: ASK ME - Maintain: YES - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. I do, however, give permission for my entire submission to be maintained by others.
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- Yes
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- Yes
A three-act zone, complete with a custom boss fight. I initially started working on this before 2.2, but then it came out and I decided to work on the level for 2.2 instead! Please report any issues/bugs you see while playing, and of course criticism is always appreciated.
v1
- Initial Release
- Fixed some texture alignment issues
- Fixed the ear-rape that would happen if a bot despawned while in a Fling Bubble
- Added a delay before Fling Bubbles respawned
- Fixed a bad-argument bug with Kokonauts (hopefully).
- Fixed some slime trails.
- The names of the levels now display properly in the level select menu.
- The colormap in Act 2 now affects the skybox.
- Fixed the terrible lighting in OpenGl for Act 2 and bits of Act 1.
- Stray-Bolts is now compatiable with Silver and Yoshi.
- Fixed a few bugs with Stray-Bolts.
- Fixed a SISGEV in Act 1.
- Fixed the sea shells appearing as Spring Shells when using models.
- Switched all P_TeleportMove functions to P_MoveOrigin/P_SetOrigin for 2.2.11.
- Finishing Act 3 sends you to the title-screen instead of evaluation.