Hello again! Thank you all for the feedback and bug reports! This latest update is set to address (hopefully) all of the post release issues that have been encountered over the past week. In addition, the spoiler ban has been lifted so feel free to discuss what you've found with each other! Thank you for playing our mod! We've also added Doodle Blaze to the download sections! These sprites were made by Lightdasher and were originally used as placeholder sprites during Blaze's development.
Anyways, onto the patch notes!
Replaced the ineffective "rushsplats" command with a new "rusheffects" command which hides most non-essential visual effects. This should drastically reduce CPU usage of the boost, super forms, and the boat. Note that due to the nature of this command, it must be enabled on the server side. It is recommended to turn effects off if you are hosting a large server.
Blaze now has ending fireworks. We kinda entirely forgot about that.
There is now a boatchars table which allows custom characters to disable unwanted boat effects.
Added a notice to update your game if the script detects you are playing on version 2.2.9 or older. :U
Added "CL_DoodleBlaze.wad" into the download section.
Some internal refactoring and optimizations
Fixed an issue where Sol forms did not have fullbright
Fixed a bug where dying as Sol form didn't properly cancel the transformation
Prevented Marine and other flight bots being able to grab characters during Sol Emerald transformation
Fixed being able to spawn Boat reward inside of a wall
Fixed a bug with Brak colliding with the boat making him invincible
Fixed multiple lua errors
Bugged boat tokens no longer appear in chaos mode
Fixed being able to transform while exiting or in a multiplayer special stage
Boat can now break open locked saloon doors
Chainthrowers and dustdevils were made interactable by the boat
Various other boat issues were also fixed
Blaze's hover is now cancelled upon grabbing the Flag/Diamond if she was hovering beforehand
Various reverse gravity fixes
Implemented missing constellations
Hid jump VFX while in first person
Fixed an issue with dying while boosting causing you to zip off
Fixed a bug with dust devils and Blaze's boost
Fixed firecolor command breaking when inputting colours with spaces in them
Fixed a bug with Blaze's Burst Dash that prevented her from breaking walls or going under spingaps if you were too close
Fixed a bug where Blaze's Burst Dash charge could cause her to fall off moving FOFs/poly objects
Fixed various other Burst Dash issues
Fixed an issue where Blaze's fire protection didn't work against fire damage objects without MF_FIRE
Fixed an issue in Battlemod where sometimes Blaze would spawn rocks when using burst dive
Fixed an issue in Battlemod where you couldn't cancel out of Burst Dash
Fixed an issue in Battlemod where the boost would not be interrupted by using certain actions
Changed Marine's Tail Swipe priority in Battle from 1,2 to 1,1
Fixed the Sol Buster direct contact hitbox only being active for 1 frame
Marine now has 0 defense to attacks from above during Tail Swipe (previously had 1)
Reduced weight from 100 to 90
Fixed dying during Sol Buster charge not properly resetting it
Removed Marine's tailspin acceleration gain if she makes contact with the ground
Fixed hitting springs from specific angles with tailswipe causing the spring to be weaker instead of stronger
Fixed an issue where reflecting a projectile as it spawns caused the projectile to become static and linger permanently
Can now reflect Orbinaut spikeballs
Fixed Marine causing splashes if she is idle in on noclimb FOFs in shallow water
Fixed an issue were Marine would ignore dash panels if she hit them mid tailswipe
Fixed float timer draining in situations it wasn't supposed to drain
Fixed issues with float's gravity reduction ramp
Fixed being unable to gain p-speed when having a remaining float timer but not using float
Fixed an issue where changing out the Marine bot with another would cause them to inherit Marine's abilities
Hopefully prevented the Doom Marine from appearing