Numbers ending in 2 are so last year, so version 1.3 is here to correct some longstanding issues. Of note is a fix to a rather nasty sync bug, a bunch of minor things mostly related to the boat, and also some battle mod rebalancing kourtesy of Krabs.
Fixes & Tweaks
Fixed a cvar desync (this has been floating around for a bit as the "kitchen sync" version)
Blaze's hoverfire no longer gets stuck on you if skin is forced off Blaze mid-hover
Mirrored the Blaze 1up box icon so it's facing the same direction as literally everyone else's icons
Sol form jump height boost now matches super form's boost
Fixed being able to simultaneously ride the boat and not ride the boat
Trying to summon another boat while you still have a boat will relocate the boat to the portal instead of spawning an entirely new boat
Prevented sol transform from activating in record attack (it caused BAD DEMO!! anyways)
Boat music no longer overrides jingles
Clearing a level will properly stop the boat music
Fixed music stuttering while in sol form on the boat
Exterminated more lua warnings
Battle Changes
Blaze
(battle only) When boosting, turning more than 40 degrees in a single frame causes the boost to end. You can still turn pretty sharply, but this helps reduce her ability to circle around in one spot with boost hitboxes
Pyro geyser cooldown 2.5s -> 3s
Tweaked burst dive's hitbox to be more accurate to the visuals
Marine
Sol buster cost changed to 10 rings, up from 5. Her projectile has proven to be very strong so the cheap cost doesn't make a ton of sense to me.
Sol buster cooldown 2.5s -> 2s. Meant to compensate her for the above nerf and make her a strong fighter when she has a lot of rings
Sol buster now shows a targeting arrow during the pre-fire period (similar to fang gun targeting arrow)
Tail attack's increased thrustfactor is less potent while carrying the flag in battle ctf
Hi everyone. Pastel here with some fresh April bugfixes for all of you. We discovered a quite serious issue with multiplayer which warranted an immediate update.
Changelog
Fixed a broken iterate that could cause some players to be unable to access their sol forms in multiplayer
Corrected a regression from 1.0 where Blaze would spin instead of boost if spin was held while landing with a fully charged boost
Fixed Blaze sometimes playing a spin sound globally
Boat can no longer spawn outside of the map
Fixed shields shorting out in water while in sol form
Sol transformation sound now plays globally like super transformation's does
Hello again! Thank you all for the feedback and bug reports! This latest update is set to address (hopefully) all of the post release issues that have been encountered over the past week. In addition, the spoiler ban has been lifted so feel free to discuss what you've found with each other! Thank you for playing our mod! We've also added Doodle Blaze to the download sections! These sprites were made by Lightdasher and were originally used as placeholder sprites during Blaze's development.
Anyways, onto the patch notes!
New Additions
Replaced the ineffective "rushsplats" command with a new "rusheffects" command which hides most non-essential visual effects. This should drastically reduce CPU usage of the boost, super forms, and the boat. Note that due to the nature of this command, it must be enabled on the server side. It is recommended to turn effects off if you are hosting a large server.
Blaze now has ending fireworks. We kinda entirely forgot about that.
There is now a boatchars table which allows custom characters to disable unwanted boat effects.
Added a notice to update your game if the script detects you are playing on version 2.2.9 or older. :U
Added "CL_DoodleBlaze.wad" into the download section.
General Updates
Some internal refactoring and optimizations
Fixed an issue where Sol forms did not have fullbright
Fixed a bug where dying as Sol form didn't properly cancel the transformation
Prevented Marine and other flight bots being able to grab characters during Sol Emerald transformation
Fixed being able to spawn Boat reward inside of a wall
Fixed a bug with Brak colliding with the boat making him invincible
Fixed multiple lua errors
Bugged boat tokens no longer appear in chaos mode
Fixed being able to transform while exiting or in a multiplayer special stage
Boat can now break open locked saloon doors
Chainthrowers and dustdevils were made interactable by the boat
Various other boat issues were also fixed
Blaze
Blaze's hover is now cancelled upon grabbing the Flag/Diamond if she was hovering beforehand
Various reverse gravity fixes
Implemented missing constellations
Hid jump VFX while in first person
Fixed an issue with dying while boosting causing you to zip off
Fixed a bug with dust devils and Blaze's boost
Fixed firecolor command breaking when inputting colours with spaces in them
Fixed a bug with Blaze's Burst Dash that prevented her from breaking walls or going under spingaps if you were too close
Fixed a bug where Blaze's Burst Dash charge could cause her to fall off moving FOFs/poly objects
Fixed various other Burst Dash issues
Fixed an issue where Blaze's fire protection didn't work against fire damage objects without MF_FIRE
Fixed an issue in Battlemod where sometimes Blaze would spawn rocks when using burst dive
Fixed an issue in Battlemod where you couldn't cancel out of Burst Dash
Fixed an issue in Battlemod where the boost would not be interrupted by using certain actions
Marine
Changed Marine's Tail Swipe priority in Battle from 1,2 to 1,1
Fixed the Sol Buster direct contact hitbox only being active for 1 frame
Marine now has 0 defense to attacks from above during Tail Swipe (previously had 1)
Reduced weight from 100 to 90
Fixed dying during Sol Buster charge not properly resetting it
Removed Marine's tailspin acceleration gain if she makes contact with the ground
Fixed hitting springs from specific angles with tailswipe causing the spring to be weaker instead of stronger
Fixed an issue where reflecting a projectile as it spawns caused the projectile to become static and linger permanently
Can now reflect Orbinaut spikeballs
Fixed Marine causing splashes if she is idle in on noclimb FOFs in shallow water
Fixed an issue were Marine would ignore dash panels if she hit them mid tailswipe
Fixed float timer draining in situations it wasn't supposed to drain
Fixed issues with float's gravity reduction ramp
Fixed being unable to gain p-speed when having a remaining float timer but not using float
Fixed an issue where changing out the Marine bot with another would cause them to inherit Marine's abilities
Hopefully prevented the Doom Marine from appearing
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.