I made an oopsie on a bugfix it should be good now.
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Here's 9.2:


Overall

- All Characters now have a bundled and individual pack files.

Maps

- Fixed a small yet critical oversight where ambient objects would throw a warning error.
- Fixed a bug where the ambience objects would throw errors in console when playing in splitscreen.

Wonder Cup

Bubble Bayside

- Map size has been brought down from 1.80mb to 1.38mb sacrificing map decor in various spots.

Fortune Forge

- Finally fixed the heinous oversight that caused loading this map to crash when using the individual ".zip" files.
• Massive thanks to Dr. Joey for leading me to what had been causing it as the .log files for this bug in particular weren't being spit out.


Miracle Cup

Twinkle Cart

- Fixed the SRB2KART start banner texture alignment and replaced it with a new texture.

Sea-Saw

- Minor Texture and HUD improvements.


Amazing Cup

Solar Stroller

- Map size has been brought down from 2.52mb to 2.22mb sacrificing map decor in various spots.
- Fixed an oversight where linedefs would allow players to slip through the Power House building.
- The proper way to obtain the Spraycan/Medal has been made easier.

Glacier Gleam

- Fixed the Red mist not appearing during Overtime in Battle mode.

Hologram Hypogeum

- Fixed large texture within the map not appearing.
- Minor texture updates and fixes.
Firstly, I want to apologize for the abrupt delay with then update. Having some internet trouble on my end, but rest assured things are okay now. I want to thank RedDasherCAS (creator of the CASTrackPack) for coming through and helping with this upload, or this update would not be here.

Alrighty anyways, 9.0 was pretty decent I'd say but because nothing is perfect, here's an update:

Overall

- Rearranged the internal files so that organization is easier.
- Fixed an oversight where some texture animations within files for certain maps were left out by mistake.


Wonder Cup

Boomerang Battleship
- Fixed an oversight where a Death Pit sector would cause players to go "out of bounds" if a certain wall was touched.

- Fixed a bug where a piece of a linedef in a corner of the road acts as solid for reasons unknown.

- Fixed an oversight where a Death Pit FOF caused the dash rings by the Spraycan/Medal impossible to get into.

Fortune Forge

- So I don't know why this happens but... Fortune Forge crashes upon loading the individual .zips files, but runs fine on the .pk3 bundle and I have looked into to messing around with it all over, and I have no clue what's up. So I made the unfortunate decision to remove it from the individual zip files. You can play it if you get the pk3 however.

- Updated the SPB Tennis Minigame
• You now get 2 to 3 "points" per hit during SPB reflection, which actually uses the Timer so the game results can show the "score" amount on the time counter.
• Fixed an oversight where the SPB Tennis HUD was not properly aligned.

- Fixed a typo in one of the answers of the quiz.
- Notable texture additions, details, and updates.


Miracle Cup

Toxic Caves

- Fixed last waypoint not being activated properly when crossing

Twinkle Cart

- Tweaked last waypoint due to it not being activated upon crossing the finish line.
- Fixed slimetrails appearing in the map.


Amazing Cup

Glacier Gleam

- Tweaked the overall map, object and skybox to fix a bug involving friction properties of sectors, so now players can utilize turning properly easier.
- Slightly lowered the volume of both songs for this map.

Hologram Hypogeum

- Fixed a bug involving light up paths that would break and not appear properly in various circumstances.
- Fixed an oversight that caused the Spraycan/Medal to not appear within the map.

Radiant Ruins

- Fixed an oversight where going through the left loop in reverse would cause the player to become stuck in gravflip.
(Having difficulty getting these to upload on my end)
(Notation outdated please see further Update records)
So much for trying to go without something exploding i cry, here's an important fix, and thankfully as far as i know this is it

Overall

- Fixed a discrepancy with a SOC file in Toxic Caves that caused warning errors when loading Miracle Cup before Wonder Cup.

Maps

Miracle Cup

Toxic Caves

- Raised the height of a Cluck after being placed too low.

Amazing Cup

Hologram Hypogeum

- Fixed the Finish Line linedef flipped the wrong way, resulting in the map being unplayable.
- The mugshot for this level has been updated with something more accurate to it's current state.
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Happy New Year folks, it's been a while but... a massive update is here! I want to first give a big shout-out to those who have played RuberPack and Ring Racers in general, whether on your own or on stream. It's always fun to see new players experience various maps especially custom ones. Also to the Discord for testing and KKD devs for putting out what we play today.

Without further ado, here's what's new:


Overall

- With the upcoming release of Ring Racers version 2.4 and it's new capability of reaching 200MB of data sharing online, RuberPack is now 2.4 compatible.
• RuberPack will now include a full ".zip" folder including a ".pk3" of every map, character and follower this has to offer bundled into one file, including optional add-ons you may or may not wish to in theclude during gameplay.
• For those sticking with Ring Racers version 2.3 and playing online, the 50MB file sharing method will also remain as an option for you as well via ".zip" file.



Characters

- All RuberPack characters (with the exception of "Baphomoar") have new voice clips from various pieces of media (each credited in their respective category on the main page). Previously, I composed and recorded my own voices and sounds for them because it was cool and fun, but I think the magic has worn off and that actual Voice Actors would suit audible characters better.



Followers

- The name of the follower category for the included followers has been updated from "Wonder" (when Wonder Cup first released) to "RuberPack".



Maps

- All maps now have prepared compatibility, and collectables with Ring Racers version 2.4.
- New Time Trial times have been added and are highly encouraged if you want a challenge (However, this also means 2.3 times are no longer available in this update).
- Looping points in various music tracks have been fixed and improved.

- Collectables have been fixed, updated and adjusted.
• All race maps should now have Spraycans and Medals to collect.
• Certain Spraycans and Medals in race maps also had their height fixed so that collecting them is less of an issue.
• Collectable Comic Books exclusive to RuberPack have been updated to work without the needs of a per-level sector and work more efficiently.

- Order of maps according to the SOC file are now properly in order.
• Solar Stroller and Twinkle Cart have switched places and the ordering for Miracle Cup tracks have changed order. This makes Miracle Cup a set of races where all of its race and battle maps are references to Sega and Sonic games.

- Optimized ".pk3" files by removing several unused textures.
- All RuberPack and SRB2Kart based maps now have their logos at the starting line per map.
• All maps pertaining to the Sonic Adventure 1 and 2 series now have new custom start line banner logos reminiscent of those games.

- Certain maps now have updated Fog and Colormap effects.
- Maps that did not have a unique Encore palette now have one.
- Various maps now have objects despawn when played online to assist with gameplay framerate.




Amazing Cup

Hologram Hypogeum

- New Race map as of version b9

Radiant Ruins

- New Race map as of version b9

Glacier Gleam

- New Prison/Battle map as of version b9

Solar Stroller

- Moved from Miracle Cup to Amazing Cup.
- Added billboards and advertising signs debuted in Twinkle Cart.
- Minor texture adjustments and fixes.

Midnight Meadow Zone

- Added decorative lamps to help players navigate throughout the map especially when surrounded by shrouded areas.

Green Grove Zone

- Minor texture fixes and adjustments.




Wonder Cup

Agaria Botanica

- Several decorative additions and texture changes have been included.
• Interactive painting of various characters related to the map and it's lore have been added, including dialogue (only available when one player is in the map).
- The location of the Spraycan/Medal has been moved to a new spot.
- Fixed song looping for "Louis Arma's Castle (Mansion Dance Battle)" to be accurate.

Boomerang Battleship

- Fixed extra "space bar" typo hidden within the map name.
- Toned down the strength of the dash rings near the location of the spraycan/medal so players don't launch over the platform unintentionally.
-Fixed one of the ring capsules near the first half loop being small sized for unknown reasons.
- Added a U-turn side path as an alternative option where the player would normally have to do a 180 turn immediately.
- Added a "Block Players" linedef behind dash rings in the last tripwire area prevent players from flying over the shortcut.
- Tweaked the second half-loop so that players will less likely be punished for entering into it while driving close to the walls.
- Minor texture additions and fixes.

Wishing Wonders

- Player/object scale has changed from 1/5 to 9/40, meaning the level is now slightly smaller and paths and are less wider. As a result, the bots have now become slightly harder as intended thanks to them being able to recognize waypoints faster due to the size change (presumably).
- New custom Sky Texture for both versions.
- Fixed a crucial oversight where respawn barriers were placed accidentally on the main path where players need to drive.
- Added dash panel at the start of the first turn for players to wavedash around it easier.
- Fixed missing sprite object on one of the constellations.
- A proper Spraycan/Medal has been added to this map.

Storage Sputter

- Minor texture adjustments and fixes.

Fortune Forge

- Updated overall Quiz HUD
- Updated, added, and replaced old outdated questions with new questions that pertain to 2.4 mechanics.



Miracle Cup

Metal Harbor

- Fixed a sector made too low causing players to be stuck.
- Tweaked dash pad shortcut with 50 rings to be faster and functional like intended.
- Removed textures that ended up going unused, freeing up at least a couple of megabytes of space.

Egg Quarters

- Revised the first tripwire cut due to 2.4's tripwire passage requirements.
- Minor texture adjustments and fixes.

Toxic Caves

- Added a U-turn side path as an alternative option where the player would normally have to 180 immediately.
- Greatly updated level decor when in both normal state and when Egg Scorpion mode is active.
- Fixed an issue where bots would refuse to progress forward to the starting point until the race begins.
- Fixed an oversight where bots would fail to trick forward at the trick panel section.

Twinkle Cart

- Moved from Amazing Cup to Miracle Cup.
- The total lap count is now only 1 lap, due to the way 2.4's item and gameplay balance adjustments have affected the game based on checkpoints and lap placements. Dynamite Derby mode implementation still works despite 2.4 changes.
- CPUs now stop in front of the Position beam properly (although due to the implementation of level looping in this map, one or two of the CPUs will remain confused at the start. I did what I could to try and prevent that, please understand fixing this bug with implementation was already difficult).
- Various texture fixes and adjustments.


Pleasure Castle

- Updated the Yellow balloon to only show up during Grand Prix type races and also to work with 2.4 due to additional items being added (meaning that it may not work as promised with 2.3)
- The explosion effects from the explosion barrels have been toned down.
- Various changes and balances to ring and item capsules.


Death Chamber

- Fixed a waypointing bug where CPUs would drive in small circles indefinitely.

SG-1000

- The skybox texture is now translucent/darkened so players can focus more on the playing field.

Sea-Saw

- Implemented boss HP bar with a proper "WARNING" alert HUD with sound effects when introduced to the Slam Clam.
- Ballhogs being spit out by the clam now explode behind you due to item functionality changing for version 2.4.
- Fixed an invisible solid FOF being activated when completing the boss, causing the player to be softlocked if circumstances were met.
- Fixed graphical errors on Slam Clam's eyes when its shell is open.
Not gonna call this 8.1 since these changes (although VERY important) aren't that big enough to make the number go up...

Anyways:

Maps

Wonder Cup


Storage Sputter

• Fixed a game crash related to a colormap sector and ACS coding.


Miracle Cup

Toxic Caves

• This is actually a slight warning, rather than a bug report, but there's still a rough issue while playing Toxic Caves online and is being looked into.


Amazing Cup

Twinkle Cart

• Minor texture adjustments and fixes.
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Reactions: Saturn's Ring
Whew... Long Time No See™ it's been a few months but rest assured, this is a major update that'll push this pack further, and the next ones hopefully the same.

Thanks to those who have played this pack from those streaming it to those giving well needed criticism, it's really helped shape these custom tracks significantly. Hope you enjoy what this has to offer!

I'll let these update notes do the talking, here's what's new and improved:



Maps

• As of version b8.0, the "Miracle Cup" track lineup is now complete.
• The "Amazing Cup" has now begun it's work in progress track lineup.
• New texture replacements, setpieces, and updates in various maps, such as a flashing rainbow finish line banner in every featured map signaling the end of the race when crossing.
• Optimization through map analysis, resulting in drop of overall file size.


Amazing Cup

Midnight Meadow Zone

• New Race map (featured originally in SRB2Kart) as of version b8.

Green Grove Zone

• New Battle map as of version b8.

Twinkle Cart

• New Race map (featured originally in SRB2Kart) as of version b8.



Miracle Cup

Toxic Caves

• New Race map as of version b8.

Metal Harbor

• New Race map (featured originally in SRB2Kart, exclusively hosted on NVJR servers) as of version b8, and the final map to complete the Miracle Cup lineup.

Solar Stroller

• Lowered a group of rings to the ground that were accidentally raised above ground.
• Shrink-only shortcut is now indicated by a flashing orange sign with the shrink item logo on it and a yellow flashing bar (used originally in Chaos Seraph).
• Updated Starting Line texture and ACS to be more accurate with the countdown when the player count isn't 8. It also no longer appears when there is only one player or when Time Attack mode is active.

Egg Quarters

• A proper Encore Mode palette has been included.
• The secret warp hidden in the map is now functional in all modes (except Time Attack) that have only up to 2 players.
• Tweaked a respawn sector near the end so players don't unintentionally drive into it so easily.
• Minor texture adjustments.

Death Chamber

• The minimap contained a few inaccuracies compared to the actual map design and has been fixed.
• Minor, yet noticeable object alignment fixes.

Pleasure Castle

• The Grow item capsules within the pool tripwires cut have been replaced with lightning shields to prevent a loophole item strategy that benefits frontrunners.
• Removed a set of floating lamps that were left unintentionally.
• The looppoint for "Treasure Castle (Remix) - SoupOOT" has been improved to be much more accurate.
• The Yellow balloon now spawns Battle mode's Rhythm Badge when popped, which I couldn't get functional previously. Thanks and Shoutouts to Eldog for providing the code for this.
• Very minor object tweaks.

Sea-Saw

• The player now skips past the hallway section upon retry from within the stage.
• Fixed linedef interaction where players could accidentally clip through the floor if positioned in a certain spot when the board tilts (Attempt #2).
• Resolved the possibility of a glitch where the player can be stuck outside of bounds when the emerald becomes obtainable.
• Fixed oversight where the Ball and Chain protect the emerald capsule would no longer appear when playing after completion.
• Removed unused scrolling linedefs that were left in by mistake.
• Various decor added within the map.




Wonder Cup

Fortune Forge

• An exclusive "SPB Tennis" minigame has been added when SPB Attack Mode is active for this level on the Time Trial menu.
• There is now a message warning players not to cheat while using Console commands and text welcoming players upon map entrance.
• Fixed a typo on one of the listed quiz answers, from "Dark Fortess" to "Dark Fortress".
• A new song "Tancla - Bingo!" has been added.

Bubble Bayside

• Various decor added within the map.

Frosty Circuit

• Fixed broken door ACS leading to Jack Frost that wasn't working properly in non-Single Player modes.
• Various decor added within the map.

Agaria Botanica

• A few notable setpieces have been added.
• The volume for the song "Louis Arma's Castle (Mansion Dance Battle Remix)" has been lowered slightly.

Boomerang Battleship

• General touchups on decorative settings all over.
• Fixed a wall sector that allowed players to slip through it as a shortcut due to an intangible flag being left on by mistake.
• Fixed slopejank on the last half loop causing players to enter the loop gate at a pace slower than intended.
• Fixed typo in Song Title source from "Thunder Force V" to "Thunder Force IV".

Wishing Wonders

• A new mugshot portrait has been applied to match the in-game track structure.
• Adjustment to the ending of the loop to prevent players from falling of (Attempt #2).
• Fixed a waypoint near the end capable of respawning players above a death pit.
• Adjusted few specific other waypoints so CPUs wont drive into walls.
• Shimmering sound effects now play upon driving into/going over dash panels
• Minor texture adjustments, objects placement tweaks and fixes.

Tropical Gardens

• The songs "Salad Plains (Alt. Past Variant)" and "Woods (DX Version)" now properly have their "Original Composers" credited.

Storage Sputter

• The skybox no longer appears hiding the player's vision when the player's camera is facing behind a wall.
• The song "Smokescreen (.mid)" now has a better looping point.

Boulevard

• The emerald color now matches the color of the map.
• Various decor added within the map.
7.1 came quickly, didn't it?

Overall

• Removed large sized graphical patches that are no longer needed.

Wonder Cup

Wishing Wonders

• Fixed a waypoint that spawns the player below the map.
• Moved a few ark arrows that were difficult to read ahead of time.

Miracle Cup

Pleasure Castle

• Fixed the X-positioning of the half loop to help prevent online desyncing.
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