- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
PLAY 1.0 IF YOU DON'T WANT SPOILERS FOR 1.5. THE RELEASE CANDIDATE WAS PUBLICLY RELEASED DUE TO ART BLOCK
-
I was writing a Sonic fanfic with cues to play different SRB2 levels, and then, I tried to find the right Sonic ability to play with. Something grounded enough, pinball-ish, maybe resembling the Multi Spin?
Well, sure enough, I looked and looked, but nothing scratched that itch, so I tinkered and tinkered, using free-to-modify mods as resources. Before I knew it, I felt like I'd honestly made something kinda special and unique. Now, I don't wanna keep it to myself.
Abilities:
Marble Dive - A drop dash, but it sends you upwards a bit, being chainable. That would be all, but I tried making it really feel like you're a ball clacking on the floor, with sparks, a small screenshake, and a sound to sell it.
Double Jump - This one's self-explanatory.
Wallhit - Based on Urmom-entum, but speed-based instead of being based on using a thok. Uses the same clacking effects as the Marble Dive.
Currently only includes Sonic! Tails will be worked on soon, but I need to get a handle on what his "sensory experience" is supposed to be if Sonic is a pinball.
If anyone has anything to suggest, please let me know.
Does not include a momentum mod, and use of one is highly recommended! I recommend RPhysLite, for air control.
TO-DO
---
- Custom model
- Custom character-specific jingles
- Netgame fixes
- Trailer
- HUD
- Symbols (you'll see what this means, part of the fic this is based on)
CREDITS
--
Citrus K.S. - Me!
Evi Symmetry - Hugged me after I explained my ideas to her, which singlehandedly made me want to make this.
Clairebun - Sonic Drop Dash and Double Jump mod, which served as the base. Also, Multi Spin, which inspired the Marble Drop.
SweetCoffy - UrMom-Entum, which served as the basis of wallhits, both in code and parts of the visual. Also I used its double jump effect, because that looked nice.
Krabs - Rebound Dash, particularly its effects, which were used in both wallhits and the Marble Drop.
Sounds used:
- Anime_Swish_Sound_8 - Fizz Sound
- billard ball clack - Za-Games
Go play all three of the aforementioned mods! They're great in their own right. UrMom-Entum actually served as the inspiration for the whole mod, and I would have simply kept playing it instead of making this if I didn't play it so often that I could beat the game absentmindedly using it.
-
1.5 RELEASE CANDIDATE CREDITS
Citrus K.S. - Me!
PossQueen - Lineart for Sonic's portrait
dat boi - Playtested, provided a fix for a netgame bug
Clairebun - Sonic Drop Dash and Double Jump mod and The Momentum Mod, both of which are used (Granted, the former is modified heavily). Also, Multi Spin, which inspired the Marble Drop
SweetCoffy - UrMom-Entum, which served as the basis of wallhits, both in code and parts of the visual. Also I used its double jump effect, because that looked nice, and I heavily based my gravity code's structure on UrMom-Entum's own gravity code, although they're accomplishing very different goals
Krabs - Rebound Dash, particularly its effects, which were used in both wallhits and the Marble Drop
Azuma The Fox - Springing flag from 06/Adventure Spring Jump
PencilVoid - LGBT Colors (Mainly bundled for use with the character select, but also, it's repellant for people who have bad opinions)
Princess Plushima - DrayMom's turning function
Gouldron - Auto-Jump script
Katmint - Character-specific jingles template
Falk - Sonic Before the Sequel Act Clear theme (Used as Sonic's act clear theme)
Patricia Taxxon - Cavalry (Used as Sonic's running shoes theme)
Special Thanks:
Dootsnek - Listened to me ramble nonsense about this mod and its associated canon for hours at a time
Evi Symmetry - Hugged me after I explained my ideas to her, which singlehandedly made me want to make this
Sounds used:
- Anime_Swish_Sound_8 - Fizz Sound
- Billiard Ball Clack - Za-Games
- BounceHard1 and BounceHard2 - Marble Blast Gold (or marble blast fubar? are their sounds different? i can't tell, but they're ripped from fubar)
- Wind - Sonic World DX
Go play all of the aforementioned mods! They're all pretty great, if I say so myself. UrMom-Entum actually served as the inspiration for the whole mod, and I would have simply kept playing it instead of making this if I didn't play it so often that I could beat the game absentmindedly using it.
-
I was writing a Sonic fanfic with cues to play different SRB2 levels, and then, I tried to find the right Sonic ability to play with. Something grounded enough, pinball-ish, maybe resembling the Multi Spin?
Well, sure enough, I looked and looked, but nothing scratched that itch, so I tinkered and tinkered, using free-to-modify mods as resources. Before I knew it, I felt like I'd honestly made something kinda special and unique. Now, I don't wanna keep it to myself.
Abilities:
Marble Dive - A drop dash, but it sends you upwards a bit, being chainable. That would be all, but I tried making it really feel like you're a ball clacking on the floor, with sparks, a small screenshake, and a sound to sell it.
Double Jump - This one's self-explanatory.
Wallhit - Based on Urmom-entum, but speed-based instead of being based on using a thok. Uses the same clacking effects as the Marble Dive.
Currently only includes Sonic! Tails will be worked on soon, but I need to get a handle on what his "sensory experience" is supposed to be if Sonic is a pinball.
If anyone has anything to suggest, please let me know.
Does not include a momentum mod, and use of one is highly recommended! I recommend RPhysLite, for air control.
TO-DO
---
- Custom model
- Custom character-specific jingles
- Netgame fixes
- Trailer
- HUD
- Symbols (you'll see what this means, part of the fic this is based on)
CREDITS
--
Citrus K.S. - Me!
Evi Symmetry - Hugged me after I explained my ideas to her, which singlehandedly made me want to make this.
Clairebun - Sonic Drop Dash and Double Jump mod, which served as the base. Also, Multi Spin, which inspired the Marble Drop.
SweetCoffy - UrMom-Entum, which served as the basis of wallhits, both in code and parts of the visual. Also I used its double jump effect, because that looked nice.
Krabs - Rebound Dash, particularly its effects, which were used in both wallhits and the Marble Drop.
Sounds used:
- Anime_Swish_Sound_8 - Fizz Sound
- billard ball clack - Za-Games
Go play all three of the aforementioned mods! They're great in their own right. UrMom-Entum actually served as the inspiration for the whole mod, and I would have simply kept playing it instead of making this if I didn't play it so often that I could beat the game absentmindedly using it.
-
1.5 RELEASE CANDIDATE CREDITS
Citrus K.S. - Me!
PossQueen - Lineart for Sonic's portrait
dat boi - Playtested, provided a fix for a netgame bug
Clairebun - Sonic Drop Dash and Double Jump mod and The Momentum Mod, both of which are used (Granted, the former is modified heavily). Also, Multi Spin, which inspired the Marble Drop
SweetCoffy - UrMom-Entum, which served as the basis of wallhits, both in code and parts of the visual. Also I used its double jump effect, because that looked nice, and I heavily based my gravity code's structure on UrMom-Entum's own gravity code, although they're accomplishing very different goals
Krabs - Rebound Dash, particularly its effects, which were used in both wallhits and the Marble Drop
Azuma The Fox - Springing flag from 06/Adventure Spring Jump
PencilVoid - LGBT Colors (Mainly bundled for use with the character select, but also, it's repellant for people who have bad opinions)
Princess Plushima - DrayMom's turning function
Gouldron - Auto-Jump script
Katmint - Character-specific jingles template
Falk - Sonic Before the Sequel Act Clear theme (Used as Sonic's act clear theme)
Patricia Taxxon - Cavalry (Used as Sonic's running shoes theme)
Special Thanks:
Dootsnek - Listened to me ramble nonsense about this mod and its associated canon for hours at a time
Evi Symmetry - Hugged me after I explained my ideas to her, which singlehandedly made me want to make this
Sounds used:
- Anime_Swish_Sound_8 - Fizz Sound
- Billiard Ball Clack - Za-Games
- BounceHard1 and BounceHard2 - Marble Blast Gold (or marble blast fubar? are their sounds different? i can't tell, but they're ripped from fubar)
- Wind - Sonic World DX
Go play all of the aforementioned mods! They're all pretty great, if I say so myself. UrMom-Entum actually served as the inspiration for the whole mod, and I would have simply kept playing it instead of making this if I didn't play it so often that I could beat the game absentmindedly using it.
i am, also, partial to very snappy platformers, but a huge part of it is that i don't want the player to stay in the air *too* long. the gravity when falling is exponential for a reason and it's not just because of feel
just for a tangible example, despite the increased verticality, it's pretty difficult to make that one skip at the start of acz1. that's intentional, i tuned the physics partially around that jump