Adjusted various particle animations/visibility. Gameplay-specific particles (homing attack trails, speed lines, etc) now use additive and look less awkward with interpolation.
When running, Neo Sonic now leaves behind a trail of wind for players to funnel down and obtain boost mode when they pass over it!
MAJOR FIX: Fixed an issue where if multiple people were playing Neo Sonic, they would not be able to Drop Dash.
Re-balanced Neo Sonic's overall stats so that he's more rewarding in single player, and friendlier in co-op play.
Acceleration has been reduced, but his top speed/speed cap have been increased. Spindash speed cap has also been increased, but takes longer to charge. Intended to buff committing to the spindash state itself.
Weak Homing attack now carries you further, at the cost of less verticality + more committment. Strong Homing attacks now carry you higher at the cost of less speed, but more air control.
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