(You can thank TehRealSalt for this one!)
[2.4 Changelog]
  • Reduced the amount of Thinkers/ThinkFrames in the Lua to improve performance in netgames.
[2.3 Changelog]
  • Adjusted various particle animations/visibility. Gameplay-specific particles (homing attack trails, speed lines, etc) now use additive and look less awkward with interpolation.
  • Turbulence visuals are less obtrusive.
[2.2 Changelog]

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  • NEW ABILITY: Turbulence
When running, Neo Sonic now leaves behind a trail of wind for players to funnel down and obtain boost mode when they pass over it!
  • MAJOR FIX: Fixed an issue where if multiple people were playing Neo Sonic, they would not be able to Drop Dash.

  • Re-balanced Neo Sonic's overall stats so that he's more rewarding in single player, and friendlier in co-op play.
    • Acceleration has been reduced, but his top speed/speed cap have been increased. Spindash speed cap has also been increased, but takes longer to charge. Intended to buff committing to the spindash state itself.
    • Weak Homing attack now carries you further, at the cost of less verticality + more committment. Strong Homing attacks now carry you higher at the cost of less speed, but more air control.
    • Shield abilities have been removed.
  • New Boost Mode animation + Particle visuals.
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