It's Mar10 Day, so here's an update full of bugfixes and slight revamps.
  • Side Somersault no longer causes resyncs in Simple/Automatic mode in netgames.
  • Sweep Kick now works in 2D mode. Don't know about Axis2D, though.
  • Health slightly revamped. It now visually lags behind when healing or depleting. Every source of healing now makes an audio cue. Low health alarms are more accurate now.
  • Console commands revamped. Health now uses "n64power" as the command. The commands are now local but no longer save.
  • Audio and visual tweaks to further match SM64.
  • Mario now only takes up 24 sprite2 slots instead of a whopping 46 slots! It may be lowered again in the future.
  • Mario now properly leaves his victory state when the criteria is no longer met. Invincibility properly cuts itself short as well.
  • Metal Mario now reacts to lighting while Invincible Mario glows in the dark.
  • Offsets adjusted on some angles (I'm not rerendering these.)
  • Mario has 16-angled sprites in 2 NiGHTs mode animations: idle and stun.
  • Some other smaller fixes.
- Apparently, a check for Mario's kick animation was missed when fixing the kick bug. Its pre-V3.1 behavior has been restored with the fix still intact.
- Fire damage has been adjusted to prevent a rare bug in which Mario takes fire damage multiple times, causing stack overflows and instant upwarps.
- Minor animation changes.
- Reduced lag.
- Coins are now separate objects.
- Kick bug has been fixed.
- As a little apology, Mario now has 16 angled sprites.
To celebrate the mod's (late) 2 year anniversary counting the start of its development time, here's a major update.
- Complete visual and audio revamp.
- Many, many bugfixes.
- Mario can now break minecart doors and escape minecarts.
- Crawling and swimming now has analog control.
- Mario's moves now adjust according to his scale.
- Ringslinger game modes now use ring monitors instead of hearts.
- Mario now adjusts control styles correctly in Ringslinger.
- Mario's Slide and Sweep Kicks can now break spikes, break minecart doors, and spawn coins from enemies.
- Mario can no longer break spikes by Ground Pounding, but he can break them by punching and kicking instead.
- Coins from enemies now attract to Mario when he has the Attraction or Electric shields.
- Mario doesn't need to get air when finishing acts underwater in multiplayer.
- Mario's health now scales in splitscreen.
- New skin colors: Promo and Rokuyon. Promo is Mario's default color, and Rokuyon is an alternate with orange highlights to reference different versions of the original promo model.
- Some other changes I forgot since there's alot of changes.

Here's a render to celebrate the mod's 2 year anniversary.
N64MarioV3ReleaseRender.png
- Added health.
- Wall Kick completely overhauled.
- Sprite overhaul.
- Bug fixes.
- Coins, 1UP, and Star added.
- Music was changed to Church of Kondo's remastered versions.
- Super transformation remapped to Custom 3.
- Minor touches to more closely match Mario's N64 titles.

Attachments

  • SRB2N64MarioUpdate.png
    SRB2N64MarioUpdate.png
    1,008.3 KB · Views: 548
  • Fixed the Slide Kick allowing the player to Punch.
  • Fixed the Punch combo "softlock" in goop.
  • Added the punch combo and air kick.
  • Redone the crouch sliding, added Sweep and Slide Kick.
  • Added Triple Jump and Side Somersault.
  • Visual effects for ground pounding.
  • General bugfixes.
  • Wall Kicks are added.
  • Swimming is remapped back to Jump with the Swim Cancel left in Custom 1, so Mario can no longer Lunge Jump underwater.
  • Swimming speed is buffed and Drill now stacks.
  • Superman glitch was both fixed and made official. Instructions in Mod Overview.
  • Lunge Jump is now more steerable and is way less buggy overall.
  • Proper XMomentum and ChrispyTricks support is added.
  • Run and Ground Pound land animations are updated.
  • Mario can no longer roll before the Race countdown finishes.
  • Mario's underwater check is made more accurate, so now he can no longer air swim in certain sections.
  • Lunge Jump now gives its usual speed boost when Mario falls too fast.
  • Mario is now CTF compatible, so he can no longer Lunge Jump or Wall Kick when carrying a flag.
  • ...and some other details I probably forgot about.
V1.1 - Winging it!
  • Fixed the horizontal spring bug causing Mario to Lunge Jump infinitely.
  • Mario's special stage sprites are now updated to depict Wing Mario.
  • Swimming has been remapped to Custom 1, so Mario can now Lunge Jump underwater. Mario also falls faster when swimming.
  • Mario's underwater damage state has been updated to behave like the vanilla pain state.
Anyways, here's a render made by the programmer, Cherry.
floralField_resizedScan.png
Back
Top